Ultimately I think you hit some very good points. Drama for instance is something that any community whether in a game like this or in RL is bound to happen from time to time. As GM's we have to accept the fact that nothing not even ourselves are perfect and prone to make mistakes from time to time. By handling this at a distance and not allowing personnel feelings towards the individuals involved you begin to see the over all story behind it and get to the real issues at hand to resolve it quickly. This means personnel friendships have to be set aside. In doing so you find that anyone and everyone feels as though they can trust your leadership as well as your officers leadership even further to handle issues fairly and decisively. Even if it means pulling a few of your officers in a room together and talking things out to make sure they see whatever your doing is neutral and not personnelly motivated. Friends, enemies, family, or just personnel dislike of something all leads into clouded judgement.
Friends are friends but business is business.
A great way to insure that a guild's stable is take more then 5 seconds to interview an individuals before bringing them into your guild. Get to know them and have a firm set of rules and guidelines set forth to instruct them with before joining. So if they don't agree with it then no harm no foul. But ultimately your officers and you must stick to your guns. Any wavering without probable reasons that's understandable by all and not just because a person doesn't want to deal with it right then will be viewed as weakness and distrust that you have their best interests at heart.
One major thing for any leader to remember is that Officers and GM's can only get a guild so far. If you don't remember that it's your community that makes or breaks you as a whole then ultimately your doomed to failure sooner or later. So take care of your people. Take a minute out of your day to handle things and insteal confidence that your there for them and looking out for them.
Leadership confidence is crucial because you alone when dealing with raiding guilds 25 or the old 40 mans can not always be online 24 hours a day 7 days a week. If you don't help your officers resolve their issues themselves and ofcourse they learn from that then the guild in whole doesn't respect them and your basically running the whole show yourself. So why have them anyways. Give them a chance to correct their mistakes and take a second or two once in awhile to chat with them and insure they understand how you handled situations in the past, present, and what you expect for the future so when you have to delegate they can be prepared and it's viewed by the guild as though they are competent enough to handle their needs and begin to trust them.
Ultimately don't take the show on your shoulders or you'll always find your having to handle everything and eventually things will slip through the cracks and lead to what could have been avoidable drama. Allow them to recieve credit even if it was your idea from time to time. And delegate delegate delegate but not the the point where you yourself are sitting on your hands all day with nothing to do for he guild because at that point why are you GM in the first place. Take some charge once in awhile as well and realize a guild isn't going to continue following someone who's never there for them and expects everyone else to do the work for you.
Last edited by Warsreign; 01-06-2010 at 07:42 AM.
As always you can find me on US Ysera Horde as the GM of Prevail.
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