Alright, well, guys, with new Icecrown instances coming out and making AOE tanking more difficult with holding aggression, I have decided to think outside the box just a little and try to come up with a better AOE situational tank spec that might just do the trick.
I'd love to get input and advices on whether or not others have tried this and put it to the test, but so far, this worked extremely well the few times I used it, and thought I would pass it along for reviews and fine-tunings.
I don't know how to do the link thing, so I will just post it here in text form.
So far, I have found this working best with a higher top end damage weapon with a slower speed, but perhaps others have alternate opinions on that. Giving Cleave that 120% boost to damage severely helps offset the threat difference from Heroic Strike just out of sheer damage.
It seems Blizz is trying to make us hold threat more now with DPS than other mechanics. They could fix warriors by just giving us an AOE pulsing taunt similar to Paladins--or perhaps just make our taunt an AOE ability, rather than single target, and remove the diminishing returns.
Also, I know Cruelty is better than booming voice, but I'll gladly give up that 2% crit to not have to cast that stupid CS so often. I'm lazy like that.
Additionally, I am still tossed as whether or not to change out Glyph of Sunder for Glyph of Shockwave. Having Shockwave on a 17 sec CD is a huge DPS increase, and gives us more viability over time. Sunder is random, though, when adding the effects to different mobs and holding aggro. I hope someone touches on that topic as well.
Time to fine tune. Discuss.
*Edited spec based on my second post below*
<B>Level 80 Warrior (7/13/51)
Arms (7 Points)
Deflection - Rank 5/5
Increases your Parry chance by 5%.
Improved Charge - Rank 2/2
Increases the amount of rage generated by your Charge ability by 10.
Fury (13 Points)
Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 108 armor value you have.
Booming Voice - Rank 2/2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Unbridled Wrath - Rank 5/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
Improved Cleave - Rank 3/3
Increases the bonus damage done by your Cleave ability by 120%.
Protection (51 Points)
Shield Specialization - Rank 2/5
Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 5 rage when a block, dodge, or parry occurs.
Improved Thunder Clap - Rank 3/3
Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%.
Incite - Rank 3/3
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
Anticipation - Rank 5/5
Increases your Dodge chance by 5%.
Last Stand - Rank 1/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Improved Revenge - Rank 2/2
Increases damage of your Revenge ability by 20% and gives a 50% chance to stun the target for 3 sec.
Shield Mastery - Rank 2/2
Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec.
Toughness - Rank 5/5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Concussion Blow - Rank 1/1
Stuns the opponent for 5 sec and deals [0.75 * AP] damage (based on attack power).
Gag Order - Rank 2/2
Gives your Shield Bash and Heroic Throw abilities a 100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 10%.
One-Handed Weapon Specialization - Rank 5/5
Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
Improved Defensive Stance - Rank 2/2
While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.
Vigilance - Rank 1/1
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers % of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
Focused Rage - Rank 3/3
Reduces the rage cost of your offensive abilities by 3.
Vitality - Rank 3/3
Increases your total Strength and Stamina by 6% and your Expertise by 6.
Warbringer - Rank 1/1
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects.
Devastate - Rank 1/1
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 100% of weapon damage plus 202 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Critical Block - Rank 3/3
Your successful blocks have a 60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%.
Sword and Board - Rank 3/3
Increases the critical strike chance of your Devastate ability by 15% and when your Devastate or Revenge ability deals damage it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Damage Shield - Rank 2/2
Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
Shockwave - Rank 1/1
Sends a wave of force in front of the warrior, causing [0.75 * AP] damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
</B>GlyphsGlyph of Cleaving (Major Glyph)
Increases the number of targets your Cleave hits by 1.
Glyph of Blocking (Major Glyph)
Increases your block value by 10% for 10 sec after using your Shield Slam ability.
Glyph of Sunder Armor (Major Glyph)
Your Sunder Armor ability affects a second nearby target.
Glyph of Thunder Clap (Minor Glyph)
Increases the radius of your Thunder Clap ability by 2 yards.
Glyph of Command (Minor Glyph)
Increases the duration of your Commanding Shout ability by 2 min.
Glyph of Charge (Minor Glyph)
Increases the range of your Charge ability by 5 yards.
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