For threat Paladan i would recommend moving points out of Divinity and into Crusade or Seal of the Pure. You already get 6% to healing with Improved Devo Aura having another 5% with 5 points will just create move overhealing. Vindication is a great talent as well its Improved Demo Shout and only costs us 2 points. Picking this up frees points for the other tanks to pick something else up.
Other thing too if you get Divine Sacrifice you might as well get Divine Guardian or just drop Divine Sacrifice all together. The reason i say this is because alone Divine Sacrifice will redirect 30% of party's damage to you but Divine Guardian will take 20% damage off the raid (not directed to you just mitigated off of them).
For an idea of a spec this is mine:
The World of Warcraft Armory
If you're going for threat don't gem strength. You'll get more by gemming expertise up until 26 at the least.
I nabbed this from Jere's post in another topic this comes from maintankadin and deals with how Paladins interact with expertise:
Current conclusions:
* Expertise is about 73% as effective as dodge rating for reducing incoming damage (first link).
* Expertise is about 69% as effective as dodge rating for reducing the number of incoming attacks that connect (also first link).
* Expertise is actually 2x-4x better than dodge at reducing spike damage intake from boss melee attacks, with the added benefit that it preferentially reduces the largest spikes, thus smoothing out our spike damage by reducing the maximum spike size (second link).
* Each point of expertise rating also gives us about 1/3 of a point of STR.
http://maintankadin.failsafedesign.c...rb_v=viewtopic
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