Also, 1092 armor = 78 rating worth as stats.
Taking Martie's Armory and chucking in 78 Parry Rating, I get an increase in parry with 1,03%
Min amount of hits taken to make that equal dmg reduction to armor = 1,03/2,21 = 46,6%
That means that he needs 53,4% avoidance total to make that parry equal to the armor in damage reduction.
I count his total avoidance as 54,56% against boss level mobs .... that aren't in ICC. For any ICC boss he would need 19% more avoidance to get to that level, which will severely cut into the parry rating DR as well.
So in this case tha armor gives about 50% more damage reduction than parry rating for the same stat value.
Not to mention that Armor helps increase your EH, while avoidance does not. And finally, healing somebody that takes 5k damage every second is far easier to heal than someone taking 40k once every 10s, even if he takes less DPS overall.
Any more arguments you need to take the armor pieces?

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