I think we need to define the criteria of this guide cause it seems unclear on what your looking for.
Originally Posted by Pylae
Is this for 10 mans, 25 mans, PuGs, or Guild raids. Depending on which one you will have a different guide.
For 25 man guild raids a good raid leader should have a support system of role/class officers to delegate responsibility to. So knowing every talent point, gem choices, rotations, and watching performance of every raider is a bit overboard.
Instead in that case a good raid leader needs to know:
For a 10 man guild raid you simply invite raiders that you have worked with in the 25 mans. They are already used to taking direction from you. You select people who know their stuff. You shouldn't have to be checking gems/enchants and the like in this case.
- How to manage people.
- The cool downs available to the raid that increase survivability and damage.
- The boss strategy for the encounters.
- How to assign raiders into roles to fit that strategy.
- How to make adjustments to that strategy on the fly after wipes.
- How to keep the moral of the raiders high after wipes.
- How to keep the raid moving and provide a general flow for everyone to follow.
- How to communicate with your support group of role/class officers so you can get the information you need to improve a strategy or get suggestions on who needs to be replaced by who and input on who to initially invite.
For PuGs you would have to defer to someone else. I avoid doing them at all costs. This is the reason I joined a guild.
There is something so appealing about backhanding someone across the face with a shield.