Guild Bank Funding
Guild Bank Profit
There have been many questions on how to enrich your guild bank and fund your raids. Having put a system together for our guild, I feel comfortable that we have this aspect of our WOW experience figured out. As such, I share it with you.
In our guild, the bank is utilized as a tool for our main focus, which is PvE raiding. The guilds name is Force Majeure and we are on the Frostmane-US server. Feel free to look us up sometime. Currently, we are in the top 5 of progression here with TotGC at 4/5 (I HATE penetrating cold). Because we compete with the best guilds on the server for the best players, we wanted to utilize the gbank as a recruiting tool as well. So we set out to create a few policies that made the raiding experience better for our team. It may or may not work for you, but here is our experience.
The first thing I will cover will be income for the guild. If you want to utilize the gbank as a tool for raiding, you have to be able to fund it. We hated the idea of dues or some other form of taxation to members. So instead, we created a BOE policy that funds the gbank through our principle WOW activity; raiding.
For your information, we use an EPGP system that requires members to “buy” their gear at the cost of GP. Whoever has the highest amount of priority (a ratio of EP to GP) has the first shot at gear. Main spec over off spec and all off spec items are ½ price.
All BOE’s (Bind on equip drops. This includes epic gear, patterns, orbs and mats from all DE’s) are the property of the guild. They are not auctioned off for GP. They are looted to a Bank Officer who is responsible for keeping track of all of them. At the end of the run, we will give guildies an opportunity to buy them for gold, at a substantially lower cost than the item would fetch in the AH. In Ulduar, we started bidding at 1.5k (Epics). When items went unbought, we would sell them on the AH. In TOC, the numbers went up slightly (2k minimum), but overall, the system was the same.
After the opening of new content, we encouraged our members to allow items to sell at the insane prices that are acheived after new gear is introduced. On average, however, we did the following from a typical Ulduar run.
- Epic Gear 1-2 items 2,000 per item = 2-4k per week
- Patterns 2-3 items 1,200 per item = 2.4-3.6k per week
- Orbs 3-5 items 700 per item = 2-3.5k per week
- Various Disenchants are used for enchanting
- Various caches (Alch, herbs, etc) were used for flasks
Total was 6.5-11k weekly in revenue from BOE’s alone. Now this was just an average. At the end of content, it was tough unloading these BOE’s…. but in the beginning, some BOE epics sold for 10-12k alone (we sold the BOE shield from Ulduar 2-3 times for about 8k each time). Sometimes we would net 30k in the beginning of content and at the end, we might do 4-5k.
Now in order to get our guild members on board with this, we had to offer some pretty good incentives for our team. Here are the following benefits offered to member rank and above in our guild.
- Free repairs, 200g per week (regardless of whether it was directly for a raid or not)
- Free food buffs, via fish feasts
- Free consumables, including flasks and pots (all classes)
- Free enchanting materials for high end gear
The first two are somewhat no-brainers. Turn on repair, up to 200g per week, for all member level guildies (about 30). The total possible expense is 6k. However, this was NEVER the case. In our heaviest month, we averaged about 120g per person. Most of the time it was about 100g, but because we offered 200g per person, the benefit was for 200, regardless of what was actually spent. We essentially got to offer a benefit to our members and only pay for half of it. Great deal.
The fish feasts were easy. We broke down the consumables amongst officers and a few were responsible for getting feasts for the week (we usually had 2-3 people do this). They each brought a stack and now we have 60 feasts for the week. More than enough for us. One person was an initiate level person who offered to bring fish feasts to raids he would come to (initiates don’t go unless there isn’t a member for that spot). When we promoted him, we asked him to keep doing it and he was happy to. The cost for this was essentially free.
The flasks and pots were more complex. However we had some materials from Freya’s herbs and the like. We also set up assembly line creation of flasks and pots so we would make sure that the person who was creating them was specced to give procs. Typically, the AH charged about 16-20g for flasks and we were making them for about 6-7g per flask after you counted procs and free herbs from raiding.
Figure 25 people raiding 3 nights a week for 4 hours. Flasks were 1 hour long so we needed about 100 a night for 3 nights or 300. Total cost (not counting time to make) = 1,800g per week.
Same calculation for pots. Except now they don’t persist through death. We only used these on progression fights, not bosses on farm so we budged about 25 pots a week for 18 guildies (the healers weren’t convinced it helped them much so they passed). Total is 450 for about 1.5g per pot totaling 675g.
Finally was enchanting. We asked that people only use guild bank funds for their main raiding spec and that they only use it on top end gear. We obtained materials from the 25 man raids and also the 10 mans donated orbs, BOE’s and DE materials as well. After it was all said and done, I think we spent about 1k on enchanting. As we achieved best in slot status on most of our players, the costs for this dipped considerably.
So here is our “Profit and Loss” statement
BOE Epics 3,000
BOE Patterns 3,000
Other Misc 1,000
Total Income 10,000
Food expense 0
Total Expense 7,450
Total Profit 2,550
Sometimes we would hit the jackpot on BOE’s that dropped. As I had said before, we could make some insane gold when that did happen or when hard modes got easier and we got more and more orbs.
The key to this system is to create an incentive that allows all key members to benefit from drops. That way, the offset for a member is either
a) I get a shot at a BOE that I might or might not be able to use or
b) I get this benefit all the time at the expense of these BOE’s. Most of them I cant use anyway.
The value proposition is there. The guild would also help offset the cost of getting resistance sets or block sets if the situation called for it. Also, since it was only available to “member” status in our guild, there was STRONG incentive to get promoted within our guild to take advantage of those benefits. Members could literally log on, get an invite to a raid and have all of this consumable stuff handed to them at the start of the raid.
The additional benefit we had was that it was hard to get people to remember to flask or remember to have flasks. We tried docking EP, sitting people down, etc. but inevitably, an officer would forget or we would be forced to sit the range tank on a fight that actually hurt our progression. In this way, there is no reason for anyone to not be flasking and potting since we literally handed the consumables to them at the start of the raid. This was incredibly helpful for fights like Heroic Twins when we wanted all guildies flasking lesser resistance. There was no problem with people forgetting to have them…. We had them ready to go.
At some point, it became the nature of all our guildies to simply loot anything that is BOE to the guildbank. 10 mans, 5 mans, 25 mans…. It didn’t matter. Everything went there since we paid for just about everything that you needed. Our Misc expense covered any last minute respeccing we required as well. Members could also buy BOE’s from the gbank for crazy low prices. When the tanking ring dropped off of Anub, we had a guildie buy it for 2.3k. It was on the AH for 10.5k. Its still a great deal.
There were some people in our group that were concerned about personal responsibility. About whether or not people would be lazy and leech the flasks and not use them, etc. While I don’t think that much of that was happening, I suppose it was possible. But the idea of doing this was to squeeze the absolute most dps we could out of fights where we were 1% off on hard mode Hodir. Maybe we did the work for them, but at the end of the day, a raid leaders job is to get the best out of the team he has, not teach work ethics to 24 other people. It worked for us.
Just thought I would put out to the community how we were able to create a huge gbank reserve. I think we are only at 30k now, but we have had some serious numbers in there before. And 30k will fund our raiding for a full month with zero income. I know that in an ideal guild, people will have their act together and they will bring all of their consumables, be on stand by right outside the instance, never go afk and always have their items enchanted…. But for a guild that was starting out like ours (been in existence for 4 months now), we needed a hand getting our members to perform at their best. If youre a guildie with Xav, its likely this wont help you. But if you are in a new guild like me…. That raids 2-3 times a week but is still clearing tough content, this might help you out.
Deeps for show..... tank for dough.....