My guild is stuck on this fight too. We can not figure out what to do, and it might just be our group makeup, but we haven't ever had a prob before.
Tanks:
Warrior
DK
Heals:
Priest (normally Holy, but dual Discp)
Pally
Shaman (can go dps, but not great dps gear)
DPS:
Hunter (marks)
Hunter (surv)
Mage (arcane)
Warlock (afflic)
Druid (boomkin)
Obviously, were all ranged DPS, and so what we were doing was having the druid root one while the others burnt the other, then switch to the other add, then back to the boss. Everyone was running around like crazy. We were trying to stay 12 yds away, but with all that range it was pretty hard to do.
"If the tank dies, it's the healers fault. If the healer dies, it's the tanks fault. If the dps dies, it's their own damn fault!"
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