Ive used SKG and DKP. There are a bunch of loot systems and variations of them to choose from but the short answer is all of them have problems. There is no real "fair" system out there. Loot Council is probably the closest but also has the highest chance for drama.
The goal is to make it as simple and straight forward as possible. Have it posted on your guilds website in clear and easy to understand terms that way there is no confusion on how it works.
Over the years of raid leading and being an officer I have found the following 3 things to be the core of a good loot system no matter which one you use:
- Attendance
It must be accounted for somehow. Your goal is to gear the raiders who attend the most and you foresee continuing that trend. That way the gear goes to active raiders who in turn progress the guild at a faster rate.
- Ranks with a loot priority
Its is generally a good idea. For example ours has:- GM
- AGM
- Officer
- Raider
- Member
- Casual
- Applicant
Anyone Raider through GM has the same loot priority, which is the highest. Next are Members then Applicants. Casuals are last and generally not invited to raids.
- Decay
This is for raiders who were attending, but no longer are and have accumulated a high position or a high amount of points in any from. This way they cannot just jump back in and start taking items after an extended leave (like a month or more). Decay also prevents hoarding or position perching.
Beyond those 3 you can add in all sorts of other stuff to tailor it to your guild.
There is something so appealing about backhanding someone across the face with a shield.
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