I think the spread of Holy Priest talents is becoming an issue. I'm not sure if you'd call the Holy tree "bloated" per se, but it can be hard to get all your talents working for you in one fight.
What I mean is that, sure, if you want the maximum effectiveness of gheal, you need to spend a lot of talent points that won't be used on any other spell, except in rare instances, but there are a lot of other talents that are there already or are heading that way. For most Priests, picking up Divine Fury and Improved healing means there's 8 talent points that will only be used when you actually cast greater heal (empowered healing also affects flash heal). For instance, I cast about as many Prayers of Healing currently as I cast greater heals. This means that my 3 talent points in serendipity see much less use than they got in Ulduar. Renew talents fall under the same category: you have to spend a lot of talent points that only get used by renew in order to maximize its effectiveness.
I think some of the problem is that there aren't many good choices to make in the first 4 tiers of Holy, but also that a lot of talents only apply to 1 or 2 spells. If those spells don't get used, you have a lot of wasted talent points. The early talents should apply to most or all of your healing spells, and you should only be forced to specialize towards one heal or the other once you get to deeper tiers.
As far as gheal goes, I like to keep Divine Fury, just for those times when I really *could* use just one or two gheals. Even if they're smaller and more expensive, it is still nice to have a big, fast heal in your pocket, ready to go just in case.




In 5 mans though, I see it very useful on H HoR. Serendipity x3, plus the glyphed PoH is a pug saver. Other then that, it really needs some work.
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