
Originally Posted by
Edgewalker
DS is nice. It's extra. It's gravy on the mashed potatoes. I use it every cooldown over more Heart Strikes even with Death Runes up on fights that have potential to kill me.
However if you are RELYING (key word) on any sort of self healing from the Death Knight, you are doing it very very wrong.
As Blood you should be. In fact pre-3.3.3, you either did or you specced another spec.
The problem pre-3.3.3 was that Blizzard balanced a Blood DK around his selfhealing. It is a tank's goal to take less damage yet Blood was the only tree to take full damage, contrary to Frost (2% Mitigation) and Unholy (6% antimagic mitigation).
That is...
Where Warriors, Paladins and Druids shave X damage of some hits, Blood recovers X HP directly after the hit. There is functionally very little difference between Blocking 1500 damage and re-healing it right after a blow, except ofc if the hit would instagib you without a block (see WotN post-3.3.3 for that).
And that is why selfhealing is (or rather was, since Blood now also takes the least damage of all three specs and retains it's selfhealing in a wise balancing act of Blizzard...) so utterly important to a Blood Tank. Without it, pre-3.3.3, it was the inferior spec. But people saw the +3% Sta and ofc went foaming at the mouth that it has to be the best one. With bad selfhealing, Frost and Unholy both were superior in sustaining damage, Unholy depending on fight ofc.
Yes it is/was the job of the healer to keep a tank up, but in that case if you didn't selfheal, you were much better off respeccing instead of riding on the back of the healers having to pull extra healing for a tank either playing the wrong spec, or playing his spec the wrong way.

Originally Posted by
bling581
With the increasing health pools from the ICC buff plus the increased effectiveness from Blood's self healing abilities you should be seeing yourself dip to 35% or lower less and less. This would make me question the real effectiveness of the talent.
That was the Blizzard explanation for the change too, though I consider it over the top. Yes maybe it has a lot less statistical effect than the tooltip suggests, but still like I said:
Blood's "concept" was to take more damage than the other two specs and re-heal parts of it as a sort-of blocking mechanic. Now Blood has kept that, but also takes more damage to be killed than Frost or Unholy, so it wins on both accounts. Yippee for balance. :P
Last edited by KnThrak; 04-02-2010 at 02:57 AM.
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