Terminology, Glossary:
Common Acronyms:
BS = Blood Strike
PS = Plague Strike
IT = Icy Touch
OB = Obliterate
DS = Death Strike
RS = Rune Strike
BB = Blood Boil
DnD = Death and Decay
DC = Death Coil
BP = Blood Plague
FF = Frost Fever
Pest = Pestilence
IBF = Icebound Fortitude
AMS = Anti-Magic Shell
AoD = Army of the Dead
RP = Runic Power
ERW = Empower Rune Weapon
HS = Heart Strike
SoB = Scent of Blood
Vot3W = Veteran of the 3rd War
MoM = Might of Mograine
WoN = Will of the Necropolis
B-G = Blood-gorged
HB = Howling Blast
FS = Frost Strike
HC = Hungering Cold
NoCS = Nerves of Cold Steel
CotG = Chill of the Grave
KM = Killing Machine
BoN = Blood of the North
ToT = Threat of Thassarian
GoG = Gift of Gorefiend
ScS = Scourge Strike
CE = Corpse Explosion
UB = Unholy Blight
AMZ = Anti-Magic Zone
RoR = Rage of Rivendare
Rune System Terminology:
Rune Set = 2 Blood, Frost, and Unholy runes, the 6 runes available to all Death Knights
FU Pair = 1 Frost and 1 Unholy rune, frequently used together for moves.
Rune Blackout = when all 6 runes are on cooldown and are not available
General Game Jargon/Terminology:
Mob = an enemy, monster, or computer controlled non-player character (npc).
Proc = a spell, talent, enchant, or glyph effect that triggers from some set of conditions usually providing a buff or ability.
Tank = the designated character in a party or raid who gears to be strong on survival and takes the primary attention of enemy targets.
DPS = short-hand for damage dealers. I will use the lowercase "dps" to short-hand for damage per second.
Pop = slang for using a spell or ability.
Cooldown (CD) = the period where a spell or item is unusable because it is refreshing.
Global Cooldown (GCD) = the game is built with a base cooldown for the player client of 1.5 seconds. This keeps the player from being able to use most abilities less than 1.5 seconds apart. Some abilities can be used without triggering the Global Cooldown, while for certain classes, the Global Cooldown can be reduced in length with certain stats or abilities.
Internal Cooldown (ICD) = a cooldown hidden in a talent, set bonus, trinket, or gear proc. Cooldown is not visible to the player, but the ability won't be able to proc again until the cooldown is finished.




Bookmarks