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Thread: 10 man DS setup question

  1. #21
    I'll second what was said above - do this fight with 2 healers. The extra DPS shortens the fight, making it much easier to heal. The longer this fight goes, the harder it gets.

    Also, do not try to solo-tank it without a mortal strike effect. I did, and it didn't work, even with all our DPS well over 5k. He just heals himself too much.

  2. #22
    Join Date
    Jun 2008
    Quote Originally Posted by holmedog View Post
    I was VERY suprised to watch his BP hardly moving. He was getting far more from the mark than from the beasts.

    So, I would say if you are having problems kiting, just tanking the beasts and assigning dps to each side would probably be a viable method in 10man (you still have to kill them or new ones will spawn in and you'll eventually get overrun).
    At a guess the tank got a nice avoidance streak going. If he was capable of stunning then that might have worked in his favor too. Because each connected hit from the beasts give 3 BP which will add up pretty quickly. Although now, I'm wondering if blocked hits give him BP too. If they don't...

  3. #23
    Join Date
    Dec 2009
    My guild took this guy down first try with no deaths. We generally have a similar melee-heavy setup as the OP but rolling with one tank and 2 healers made it extremely easy.

    Blood DK (Tank)
    Fury Warrior (Offspeced tank)
    Ret Pally (me)
    Blood DK dps
    Ele shaman
    Boomkin (Offspeced healer)
    Resto shaman
    Disc priest

    We had the ele shaman drop earthbind totem and ranged kited the adds, had no problem taking them down in time to switch back to dpsing the boss. Tanking the adds instead of kiting them would increase the blood power DS gets drastically. With all the extra dps, we killed DS shortly after the first mark. I'd say go with one tank and have one of your healing priests switch to shadow for the fight and you'll find it's a lot easier.

  4. #24
    Join Date
    Oct 2008
    Quote Originally Posted by Prynts View Post
    I'd say go with one tank and have one of your healing priests switch to shadow for the fight and you'll find it's a lot easier.
    Please note this is being hotfixed so you will again need to use two tanks.

  5. #25
    Join Date
    Aug 2008
    Everett WA
    On Saturday we spent a good chunk of time trying to figure out the best way to kite everything. Between a hunter laying her trap, a boomkin agroing and kocking stuff around and a Warlock laying down (a very effective) shadowfury. after about 2 hours our best attempt was 6%. Very close but the healing just became to much of an issue.

    Sunday, we decide to screw it. We tell all the dps that kiting is dumb, everyone stays on the boss, when the adds pop out the warlock hits shadowfury, and all dps goes nuts on AoE. Including tanks who pick them up. The mobs were only getting 2 swings off at the most. Usally none. We only had 1 mark go off which the holy paladin easily took care of.

    We 1 shot him with no deaths and get the achivment. It was really easy.

  6. #26
    Join Date
    Jun 2009
    you dont even have to kite the adds in 10man i have done him a few different times because our 10man raids are usally Melee Heavy or just decently filled with enough range and melee... but wen we are melee heavy all we do is have a Ret paly Stun the add on the right all melee BURNS that add since he cant melee anyone bc he is stund he wont add and bloodpower to the boss. Then if we have at least 1 range just have them try and kite that mob long enough for melee to kill first add and then they all go after the one being kited my the range on 10man u dont need to kite soo much as u do on 25man bc its very simple stun and burn.....

  7. #27
    Join Date
    May 2008
    Quote Originally Posted by holmedog View Post
    Has anyone found a viable method for killing the adds without having a strong kiter in group? We are a melee heavy raid:

    Fury Warrior
    2x Prot Warrior
    Unholy DK
    Shadow Priest
    Ele Sham
    Holy Priest
    Disc Priest
    Resto Druid

    I was unaware of the disarm mechanic, so we will definitely try that after the first mark goes out.
    Firstly, disarm doesn't work anymore.

    Secondly, you can stun the beasts for 9 seconds. (Shockwave+CB). That should be plenty of time to dps them down. Your warrior tanks needs to wake up, and save stuns for adds.

    Have melees focus on left add, ranged on right, pally can optionally help out with his stun, but shouldnt be needed. Fury warrior has hamstring, dk has chains of ice.

    I have done this multiple times with only 2 ranged people, with no problems.
    I am the spearhead. I am relentless. I am the last line of defense. I am a Warrior.

  8. #28
    Join Date
    Jul 2008
    Just wanted to mention:

    1. Keep your disc priest - powerful shields can almost trivialize this fight. Damage prevented does not generate BP. Shield people with boiling blood to negate that, shield people who might get hit by adds to negate that. Extra shields can help negate the novas too. With a disc priest and fast tank switches, you can do this fight with zero marks going out.

    2. This was mentioned before, but prot warriors can shockwave an add to help out. Even when they are tanking, just pick one side and face a little that way, when the beasts pop up, shockwave them and the dps should have no problems burning them down. When we have 2 prot warriors, we each do one side.

    3. Rogues are good on the adds too - just have them tricks to a ranged dps and toss in some stuns.

  9. #29
    Join Date
    Nov 2009
    WI, USA
    Quote Originally Posted by Muffin Man View Post
    They can also be stunned, and since you're running 2 prot warriors the one not tanking can do some stunning on the initial spawn. And the ret pally can also help out in that regard every other spawn I guess.

    Since you're raid comp includes running with two Protection warriors, I would recommend the following.

    1. Have ranged DPS focus on and kill one of the adds. The elemental shaman should be the one to pull agro and can use Frost Shock and Thunderstorm as needed in order to slow and knockback the one being killed by range.

    2. Have your tanking warriors stun the other add with Shockwave. Since you have two warriors, you have two shockwaves, this gives you a full 10 seconds. The melee DPS can burn the target down quickly enough. The tank can accomplish this by turning slightly so they are tanking Saurfang at a slight angle so they are able to stun the add when it spawns. You can tank the boss with your toon at a slight angle so the boss is still in front of you but you are also able to hit the add when it spawns. If your 3 melee DPS all switch to the add they should be able to burn it very quickly.

    Don't leave killing the Blood Beasts just to your ranged DPS, have your melee take out one of them as well. That will significantly lighten the load.

  10. #30
    Join Date
    Dec 2009
    Have your shaman use an Earthbind totem in the centre, with the healers at the back. Make sure your tanks/melee dont use AoE abilities when the adds come out. One chain lightning should aggro them. If they manage to get to the heals/ranged, just use a knockback on them. Also, I find it better to 2 heal this fight, especially if you have a disc priest for Boiling Blood.


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