For 25 man...
Shadowfury is your friend. Shadowfury stun the adds when they spawn, it gives 3 full seconds to pick them up before they start hitting anyone.
Assign at least two ranged DPS to each of 3 adds that spawn to the sides of the tanks or behind them capable of about 10,000 or more DPS between them and at least one has the ability to slow the add or knock it back (Frost Trap, Typhoon, Slow, ect). Each of these adds will die in under 10 seconds, well before they are able to reach their ranged target.
Split melee DPS into two groups both capable of around 20,000 or more DPS for the two adds that spawn behind the boss. Have at least one class with an additional stun to use after the Shadowfury fades (a prot warrior tank with Shockwave works well for this since they will be facing the boss and be able to hit the adds behind him). With 20,000 DPS on each of those two adds, they will die in roughly 5 seconds, if you can spare 2 seconds of stun beyond Shadowfury, they never hit. A second Shadowfury would actually cover it as well.
No one gets hit by adds because stunned adds don't hit. No one has to technically kite because the adds being pulled by ranged are slowed and killed before they reach the ranged DPS.
Conceptually it's the similar to having the tanks try and pick up the adds because your goal is to assign enough DPS to the adds to kill them before Deathbringer Saurfang gains too much blood power. If you kill them faster, they don't hit as much. However instead of having the tanks actually tank them, you can simply have sufficient DPS assigned to each target that it dies before either stuns wear off or it reaches the person at ranged.
Using this method on our first kill we were consistently killing the adds in 10 seconds or less. That's with about 100,000 raid DPS.
Last edited by Quinafoi; 01-25-2010 at 11:04 PM.
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