
Originally Posted by
Terra
We've been having a pretty hard time getting this fight done using the original strat. What I'm going to offer isn't a new concept even on these forums as it was suggested by some others, but I wanted to post our success and what we had to do to get over the hump and drop this boss in 25 man. Our issues were getting out of Phase 1 cleanly and with enough time left on the enrage timer to finish it up. We have the DPS but trying to play the balance game to put just enough DPS on the adds often left 1 group or the other overwhelmed eventually mostly due to bad timing on mind controls. Without further ado, this is what worked for us:
To recap how this was actually executed once the dust cleared.
=========Boss (1)============
Fanatic (2) =========== Adherent (5)
Adherent (3) ========== Fanatic (6)
Fanatic (4) ========== Adherent (7)
======== Random Add (8)========
A = Melee assigned to left side
B = Melee assigned to right side
C = Ranged assigned to left side
D = Ranged assigned to right side
E = Tank assigned to pickup random add
Group B should be stronger than group A
Group C and D should be about equal
A kills 3 then gets on 1
B kills 5 and 7. Then they kill 8 if it's an adherant, otherwise they go to 1.
C kills 2 and 4, then get on 1.
D kills 6 and then make a judgement call. If 8 is a fanatic, kill it. Otherwise, if group C needs help, help them. Otherwise, get on the boss.
E does their best to LoS pull to where 7 is.
If a deformed fanatic spawns: Groups C and D stop what they are doing and kill it.
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