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You can find a guide to the heroic version of this encounter here!
Originally Posted by Kanzer (25-man)
Originally Posted by Kanzer (10-man)
Last edited by Aliena; 01-25-2010 at 08:31 AM.
I miss raiding with Eventide.
Looks like a fun fight though. Good job Kanzer.
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Gives me a linklok on donor download, is it locked or I just happen to access it at a busy time?
Is there a Lady Deathwhisper Guide coming out today? tyvm....
Dunno if it was mentioned, but after bone storm, is there an aggro reset? When I did it on 10-man it looked like there was.
Everything is FABULOUS with warrior tanks again.
Yes you are correct, his aggro resets once the whirlwind finishes, and it is mentioned in the strat.
The aggro reset does happen, but strangely he seems taunt immune? (maybe we were overzealous with taunting and he went immune via normal means, but he was definitely immune as he came out of the bone whirl) so make sure your tanks move together to eat saberlashes when picking him up, and making sure you hit him with a threat move and not just taunt to be safe.
Melee can just stay right inside his targeting circle - easily avoids the Cold beer ...er, I mean Flame.
http://www.warcraftmovies.com/movieview.php?id=106475 - EVERY BOSS IN THE GAME VIDEO
Is it possible to move the entire raid into his targeting circle and ignore the flame altogether until the whirlwind? (I'm thinking about this more for 10-man than 25, since the whirlwind damage is so low on 10 and you need to stay a bit closer together anyways to deal with the bone spikes.)
Yes, he is taunt immune, we found that one out very quickly.
Also, what we found on 10 man with me OTing and a bear MTing, we both seemed to be taking about the same damage. Most of our wipes were due to tank death.
We were trying him in 10-man last night with two bear tanks. We (the tanks) consistently got triplets of 15-16k melee damage, even though we were right on top of each other. Considering we had 35-39k health it meant a wipe as soon as one of the healers got spiked. We've been through ToTC-25 with these people, we should be able to handle the "easy" first boss in IC, shouldn't we?
Eventually we swapped out a DPS for a healer and managed to stay alive a little longer, but at our best attempt we only got him down to 73% health before a tank died and we wiped. We're now thinking of bringing a third tank instead of an extra healer.
I don't think it's that strange. Didn't vanilla Ony do the same thing going into P3? Aggro wipe while taunt immune? Also, Zul'jin from TBC.
This is the last raid of the expansion so I kind of like how they made it so the entire raid has to watch threat as bone whirl ends. Phase changes and threat drops shouldn't be trivially handled with taunt like Gundrak's Drakkari Colossus after all.
The phase change was the one hang up my guild had before we downed him tonite, so I'd also imagine the encounter would just be way too easy if he was tauntable.
In answer to Haramrae
35-39K as a bear tank? That sounds quite low. None the less i agree that when one of you healers get spiked (especially myself as a holy pala) the tanks did drop very low. Using 3 tanks is obviously 1 work around, alternatively saving CDs for healer spikes and relying on the other 2 healers pumping up the output could work.
I believe Marrowgar can be dismantled so try that if you have a rogue. Also make sure that ALL (yes including melee) DPS nuke the spikes immediately.
We wiped a couple of times ourselves but that was mainly due to aggro issues after bonestorm. However our tanks both have around 48k buffed.
I imagine he is taunt immune to stop the bonestorm being controlled via taunts.
"Especially as a holy pala"? Our three healers were all holy paladins. I suppose the priest stamina buff would have been nice for this fight. Usually we bring our warrior tank (45k) and a holy priest to our raids, but they weren't available last night.
With two tanks with 48k health you wouldn't have any problems indeed. That's 3x16k, which is the high end of what Marrowgar's attack rounds add up to and with that much health they probably have more armour (so even less damage) than I have as well. I wonder what gear your tanks have to have that much health?
What i meant by the Holy Paladin post was that i, as a holy paladin, was easily the most effective healer on that fight due to the constant damage on 2 tanks. As such, when i was spiked the priest and druid had to keep the tanks up.
With 3 holy paladins i can't see how you could possibly die unless one of two things are happening:
1) The melee attack of the boss is enough to 1 shot you, clearly not.
2) Your not always standing with the other tanks so you take a full sabrelash yourself = 2 x 100% melee damage. BTW sabre lash only hits for 2x melee dmg in 10man, not 3, however it can be spread across 3 tanks.
perhaps you and your off tank are slightly undergeared, but still, with 3 holy paladins healing you i just don't see how you could ever die.
Don't forget the scroll buffs if you're missing a priest or druid.
Here's our tanks armory profiles:
The World of Warcraft Armory
The World of Warcraft Armory
I Did the 10 man version last night with my guild, we used 2 tanks and 2 healers, originaly expecting we'd need to bring in a third healer, but we were surprised that the raid damage is so low we could focus fully on healing the tanks. I would mention that tanks health did drop a hell of a lot and sometimes got below 10%, but we never had one of them die. We also one shot this encounter.
The whirlwind damage is a joke, i expected our melee to get ganked on the first whirldwind, but to my surprise the whirlwind on first boss of Nexus seems to hit harder. The fire on the floor can be painful, but as you should be moving out of it quickly it shouldn't pose any threat.
We did the encounter with our Paladin healer tanking the encounter (Our Main Tank couldn't get ingame.. ) and he mentioned how easy it would of been for him to heal with beacon across both tanks. That encounter will be one healed by a Paladin before we know it.
I'd bet that your healers arn't keeping their eyes focused on the tanks properly and are all switching to heal the impale allowing your tanks to get low. Set up some healing assignments. Personaly i'd go with using your 2 paladins. Have both of them put their beacons on the tanks (one tank beaconed each) and have them both heal the impales and any fire damage.
Use 6 DPS and get the encounter finished faster.
/Tahriel
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