I'ma go ahead and post more, 444 damage absorbed from a 30k hit isn't accurate. Lets say it's 1.58% increased mitigation, and the original mitigation was 70% (+dstance +raid buffs, this is probably a lot higher though, just bare with me for argument's sake).

Even with those numbers the hard number is 1550 armor starting from a base line

World Of Warcraft Armor Damage Reduction Calculator which nets 1.44 additional damage reduction so I may prove myself a little off here but I'll follow the numbers

25K armor = 60.046% reduction = 75K hit * 60.046% = 29655K incoming

26550 armor = 61.48% reduction= 75K hit *61.48% = 28890 incoming

Difference of 765 points of damage..... my fault I was of by 300 points

Extreme comparison 45000 armor = 73.01% reduction = 75K*73.01%= 20242.5 incoming

extreme plus proc 46550 armor = 73.676% reduction = 75K*73.673 = 19745.5 incoming

497 damage difference.

The amount of armor is static no matter were you put the numbers into play so rather than taking a full 29655 hit @ 25K armor with proc @ 26550 you take a 28890 hit because the only time you will benefit from the proc is if you get hit. It's wasted on all other forms of mitigation aside from spill over from blocks where it's return is even smaller. With a difference of 765 damage that's roughly equiv to 77 stamina which is good, but I can think of so many more things you gain from regular hard stats on a sword/axe whatever that make the occasional extra 77 stam seem not that exciting.

Edit: I also don't think your comparison to trinkets is fair either. Titaguard is 232 and only has 78 stam whereas the 226 trinket from similar content has 162 stam and a nice dodge on use. Trinkets will always give better individual stats than weapons imo, it's just not how the game is designed, you might as well be complaining that bracers don't get as much health as BPs.

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