
Originally Posted by
shiz98
I think it would be fairly game-breaking as a mechanic. You have two ways to accomplish this:
Blanket 6% reduction in damage (via something like Frost Presence).
6% damage reduction from armor.
Now in either case, you've just gained significant EH. The Warrior has avoidance, while the Death Knight has EH. Interestingly enough, the DK also has the same damage reduction as the Warrior. So we end up with one class having significantly spikier damage with nothing to offset that.
Also consider that Block only works on basic melee attacks. If the DK has 6% damage reduction, then they'll have an advantage in spell damage, abilities like Gormok's Impale, and also damage reduction on special attacks like cleave. Block won't do any good on any of these.
If the DK has 6% damage reduction via armor, then they still have an advantage in that they'll take less damage from unavoidable melee attacks.
I would think it would have to be on DR - block is becoming what is essentially a superior form of avoidance, and if you can stack it without DR then I think you'll see tanking balance getting out of hand, assuming there's lots of block itemized gear available.
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