Yeah, yeah I know I'm late to the party. My guild very recently went from being an almost-entirely 10-man focussed ?guild (due to signups and server pop rather than desire) into a fully-fledged 25-man one so we're going back and tying up those loose ends before moving on to the good stuff.

We've cleared up to Vezax and the majority of my raid are very experienced with the 10-man versions of these encounters but I worry that that familiarity might cause as many problems as it solves. For example, we usually just split the ranged up in 10-man to remove the problem of Life Leech - presumably this isn't possible on 25-man.

So, some specific questions, if you will:

1. In almost full 245 gear (armory me), is Vezax possible to tank without kiting on 25-man? I can do so easily (without even using cooldowns most of the time) on 10-man but is this worth trying on 25-man?

2. How many healers for Vezax would you say? The best healers in my guild are in full iLevel 245 now so mana is more plentiful than it was back in 3.1.

3. Would you recommend cycling healers on the MT with each taking over once the previous one gets low on mana or is the damage too great to expect one healer at a time to cover it?

4. Do the portal team need a healer in 25-man or would you recommend sending four melee DPS? Or is four Warlocks better (so the DoTs tick on the brain once they exit?).

5. For the tentacle team, is it worth assigning specific people to be cleanse bots and nothing else?

6. Is it true that Justin Timberlake?