I'd like to think I'm an end-game tank and I don't gem for any socket bonuses except a +9stam bonus for my meta.
Originally Posted by Bragoon
I imagine it will be quite similar for ICC in general, however I have a feeling I may be doing some gear swaps for some fights. Depending on how Sindragosa turns out, we may be needing to rock some parry gear (breath is an additional -50% dodge, there's no way to overcome that, you've gotta be either able to eat it or parry it) or it may be something you can just easily use cooldowns on and it won't require any extra form of gear.
The HPS fight also might require tanks to stack more avoidance than defense, the less damage the tanks take, the more healing can be done to the NPC, but this is also reliant upon how the hardmode mechanics end up being in the end. If it only requires 2 tanks and you have 2 holy pallies, then you might be able to toss up beacon and then it doesn't really matter. But if the tanks have to be more than 40 yards away from the boss, that could change...
Imo, what Kaze says is exactly right, gear/gem for the encounters. Right now and historically it has usually been stack stam, but that does vary for different fights (like brutallus did). Usually going into an unknown encounter it is safe to start with stam, then see what you need to modify.
I personally will be stacking as much stam/armor as possible, but keeping other pieces of gear open for change depending on what encounters may require.
Imo, it will really come down to what the end mechanics actually are like on heroic as to what end game tanks will do. Because of damage amplifiers/etc, Heroic fights can be completely different than normal fights, especially compared to the preliminary normal tests on PTRs.
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