We’ve had issues in the past but lately we do some variation of the following theme ill try and apply to your set up:
Order / npc / cc 5 Holy Priest - rogue stunning and kicking heals + lock fears when until dr
6 Holy Pala - rogue stunnin and kickin heals
1 Resto Schaman - burn it with someone peelin off for totems
4 DK - cc with your last available form, cc'r on rogue will switch to this and free that person up after 1st target dies
2 Roque - burn second. make sure clothies get bops when low or gettin beat on until its dead
3 MS - we usually have a feral drood who just roots and cyclones while announcing status of cc on the war so the raid knows when they need to gtfo
7 Hunter - mage poly
8 Shadow - fear/poly/anything else, usually left to free cast if we dont have any cc left
9 Mage - fear/poly/anything else, usually left to free cast if we dont have any ccleft Hexer - [too early, whats that mean?]
tips: -the fight is drastically easier if you pick a disc priest or pally and assign them to only dispelling. ie on recount that person should have over 150-200 dispells by the end of the fight -ensure ppl stay topped or have a bop or hand of sacrifice on them when low as the mobs will select and kill lowest hp in closest proximity -keep vent clear so gaps in cc can be communicated and handled -pets can be taunted -after the first 3-4 targets are dead you can pretty much assume your golden, as long as ppl keep pushing etc. i wouldnt use battle res until the 3rd goes down tbh -we rotate bubble sacs and burn survivability cds in the begining of the right. note the first minute or so youll deal with semi random mob targeting, heroism/lust, cc being picked up, retaliation on the warrior.
A couple other tips:
-assign specific healers to /focus the most dangerous enemies (rogue, warrior, hunter). They can then start to throw heals on whoever that NPC targets.
-assign a raid member to every single NPC to CC them somehow. For some of the weaker NPCs (e.g. the spriest/boomkin), we just have mages counterspell/sheep/etc. For the most dangerous (healers, melee DPS), we have our best players on full time CC duty.
-make your best players CC. As long as they can keep NPCs occupied, even your poor DPS can burn the first target or two, after which things become faceroll easy.
-SPREAD OUT. Use any knockback abilities you have, use DG, etc. NPCs grouping up on top of your players = assist trains = death.