Okay, you can actually tank this bastard in basically one location, remove most of the movement of the fight, and be safe about the Scorches. What you need to know is that if he casts the Scorch on the water, it does not land.
So, pull him to one of the water pockets, I like to center him right on the waters edge, and rotate him toward the ramp where you came from. When Scorch is cast, run into the water and tank him there standing a few feet into the water (he can stay out of the water). He will cast Scorch and it will fizzle out. Rotate him the toward where he was standing, keeping him in the same place. Now, just repeat back and forth, always going into the same spot in the water and alternating Scorch sides.
Here is what will happen: First, as soon as one of the side Scorches goes out another one is cast, meaning only one is up at a time, and you don't have to worry about moving or spacing. Second, no Scorch damage on anyone in the Cauldron every-other time, because they drop into the water. Third, the add tank can tank adds and quickly pull them into the water to make them brittle. Now, if you pay attention, you can always ensure you are on the other side of the water pocket from the exploding brittle add, and then when it is downed, move toward the center to fizzle every-other Scorch. Finally, healers, ranged, and melee all do not have to move, except when they are pulled into the cauldron. Since everyone is close to the boss and does not have to move, he does not run far to collect people, and thus does not accidently Scorch where you do not want him to. He always has time to get back to the tank. This also maximizes DPS.
The tanks do all the rotating and positioning and it makes it easy on everyone else.
Last edited by Bayho; 04-16-2009 at 08:20 PM.
Loyalty above all, except Honor.