Modeling HS's effect on comparing the 1 slam rotation vs the 2 slam rotation.
Round 2, FIGHT:
let's try this again, but with more accuracy.
Assumptions:
400 second fight
every MH swing is a HS
full haste buffs, no haste rating, 100% flurry up time.
the first HS hits at T=0.0
I will be citing a bunch of stuff from my first post because I am lazy and don't want to type it out again. and more imprtantly, no one said the math was false so I am going to assume it is correct until proven otherwise.
400s= 50 WW, and up to 100 BT
frequency of MH hits:
as pointed out by quietsch my original calculation was blatantly false
Using the proper calculation:
3.6/(1.25*1.03*1.2)=2.33
Notable HS hits:
0.0
2.33
4.66
Now let’s see how that interacts with WW at T = 0.0
Possible proc outcomes:
Double proc: 0.2*0.2=0.04 (4%)
No procs: 0.8*0.8=0.64 (64%)
Single proc: 1-(0.64+0.04)=0.32 (32%)
Total chance for a proc: 0.32+0.04=0.36 (36%)
0.36*50=18 two slam rotations
18*1.5=27s of BT pushback
27/4=6.75 BT's lost
Now any slam proc that occurs after T=1.5s and before T=5.5s can be used without causing any interference with the BT at T=7.0s
Times of possible bloodsurge procs:
2.33 (HS)
3.0 (BT)
4.66 (HS)
Possible proc outcomes:
Triple proc: 0.2*0.2*0.2=0.008 (0.8%)
Double proc (3 combinations): 3(0.2*0.2)=0.12 (12%)
No procs: 0.8*0.8*0.8=0.512 (51.2%)
Single proc: 1-(0.512+0.12+0.008)=0.36 (36%)
Total chance for a proc: 0.36+0.008+0.12=0.488 (48.8%)
0.488*18= 8.784 rotations that end with using slam twice.
Now because bloodsurge procs last 5s, any procs off WW/HS at t=0.0 will still be able to be used T=3.0 which is where you slam in the single slam rotation.
this means that if you use the double slam rotation you gain 8.784 slams at the cost of losing 6.75 BT's
this means that slam would have to do damage equal to 6.75/8.784=0.7684 (76.84%) of BT's damage for the two rotations to be equal.
now lets see if that could be the case, I will be using the overall data from this parse:
World of Logs - Real Time Raid Analysis
to determine the average damage of slam and BT.
(note I will not be factoring crit in, just regular hits)
Average slam hit damage: 3426.4
Average BT hit damage: 4717.5
3426.4/4714.5= 0.7263 (72.63%)
so according to that parse slam does damage equal to 72.63% of BT's damage, and therefore makes the double slam rotation a DPS loss.
possible skewing elements:
currently these numbers are assuming that HS always lands on a WW, which is not the case, so it could skew the numbers in favor of the double slam rotation. the only way to fix this would be to individually model every HS hit, which is a waste of time for the small amount of accuracy gained in my opinion.
These numbers are assuming every single MH swing is a HS, which doesn't happen.
They are also assuming that HS hit every time WW does, which doesn't happen. and by calculating it this way it is adding extra HS hits. at a 2.33 speed you would have 171.67 MH hits over a 400s fight. in my calculations there would be 4.43 hits over each 8 second rotation. which means my calculations would assume there to be 221.67 MH hits over 400 seconds (IE 50 extra hits), which adds 10 extra slams to both rotations.
they assume 100% flurry up time, which doesn't happen and will affect the number of HS's that land
what this means is that really the gap between the 1 slam rotation vs. the 2 slam roation is much bigger than my calculations indicate.
Again please rip my math apart, be hypercritical of my calculations, etc.


) with mentioning a rotation using an eventual BS proc after the WW:
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