Raid Leading
What does it take, how can I do it?
OUTLINE
1. What does a raid leader do?
2. How should a raid leader prepare himself
3. How to judge the limitations of your guild.
4. How to judge what you need for an individual encounter.
5. How to conduct yourself to the guild.
6. How to handle confrontations.
7. How to fix "problem players" in a raid.
8. How to improve your guild's relations with other guilds and the server
What does it take?
A raid leader is the single most important player in many guilds. The raid leader must spend much of his available time studying encounters. This player is confident in his playmanship, vocal, understands general concepts of other classes, is not afraid to confront other players, or call them out in raids, and most importantly, this player can react in snap decisions on what to do.
This player does not mind wiping or helping players in his or her guild. The raid leader is always responsible for his actions, and other players reactions. For it is his job to prepare them for the choices they must make.
IMPORTANT: You should never be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.
Well, if this sounds like something you are completely prepared for, with no doubts at all, then I congratulate you on your outstanding character.
How to prepare yourself and your raid
In order to succeed as a raid leader you have to study an encounter inside and out.
These are some ways to do that.
1. PTR- most of you reading this will probably never go to a PTR (public test realm).This is very easy to do though, and allows you to have first hand experience with each encounter before they come out. The PTR is the first line of knowledge that most well balanced raid leaders react too.
2.
Video's - Another way to educate yourself and your raid, very easy to do. Many different approaches are available on videos, so one strategy is not always best for your guild.
www.youtube.com www.tankspot.com , ect...
3. Websites - Many websites are dedicated to wow. Many have written strategies that involve searching. These often contain exceptional tips on encounters and should almost always be considered. These websites also contain multiple class guides. If your guild has forums, then you should almost always be posting these websites into their respective area's.
4. Other guilds / players - learning from the top guild on your server, or asking one of your friends in that guild how they do an encounter is another way to learn different ways.
How do you judge your guild
Lets be very frank in this section. All guilds have limitations. Whether it is a lack of a certain classes, motivation, skill, gear, or attitude there is a way to push your guild in whatever direction you feel is needed in order to succeed.
You should be honest in your assessment. you should not be afraid of letting those who run the guild know what your guilds limitations are. It is your job to fix these raids. Do it. If there is a certain player who does not cut it, let them know. If there is a lack of a certain class, then take the necessary steps to fill that gap.
Everyone who is a raid leader should be aware of how your guild reacts to complex ideas. If your guild cannot handle them, then it is up to you to find a solution for them. This solution can come before or during the raid. My current guild likes to use the "Brute Force" method. This method means that we attack the boss, and just try to stand out of fire, ect...
Adapting for raids is key to success. Whether it is a strat for the 4 Horsemen, Sarth with Drakes, KT, or Yogg, you should always know the limits of your players and how to make those limits succeed.
What do I need for this raid
1. You should know first and formost your assessment on how hard this raid will be.
2. Should I allow decent players, or only exceptional players into this raid.
(How will my fellow guildies react?) - Always be able to answer this question.
3.
Do I need all of the necessary buffs. (Fort, GOTW, might/battle, Kings, commanding, DK str., arms/drood crit.) All of these factors have to be taken into consideration.
(
MMO-Champion RaidComp)
4. Do i need a Mind control, do a need a drood to kite, do I need this many heals/tanks?
5. Have a backup plan!
Reviewing Performance
Why did you wipe? Check combat logs, recount, anything that could suggest why you died. If it's not obvious at first, look harder. There's almost always a fairly obvious reason that may not be readily apparent. Just blaming the healers as a whole creates animosity if it's just one healer who slipped up one time. Focus more on fixing the problem than assigning blame!
Quelling Displeasure
Nothing kills morale like failure. Do your best to improve morale before it hits a low. If it was a good attempt, say so. If it was a poor attempt with an easy fix, say so. Don't say things like "What the fuck are you guys doing? You're all so bad!" unless you want the raid to fall apart.
Changing Assignments
Not everyone is good at every facet of their class. If a ranged fails to position orbs properly on anub, assign a different ranged to shoot them down. If your tank healer is unable to keep up with incoming spike damage, get a different tank healer. Don't think someone's bad because they're not dispelling enough. Stick them where they're strong and get a different dispeller.
Altering raid composition
Sometimes, you only need two tanks. Sometimes you need more healers. Dual specs help guarantee you can switch members' roles if needed. Be liberal with this, and understand fights. If you are constantly wiping because of a few individuals, replace them. Don't be bashful. You're leading a raid and they are underperforming--plain and simple.
(Almightypancake)
If a tank dies, then a certain OT will need to take over. If a healer dies then have another switch over. Be sure to allow communications between vital members of the raid. On multiple occasions I have put people on shut off duty in another channel so they can continue to say their commands without being interrupted.
How should I conduct myself
1. It is very important to show confidence in your ideas.
2. Always have a plan, and allow for those in your guild to come and talk about strats.
3. You should command raiders in your guild during your raid. You should have fun with them outside of the raids.
4. When you are in a raid make it known that you are in control and shenanigans will not be tolerated.
5. Be sure to play with all of your players, not just those who are very good. This not only brings up spirits but also allows for an assessment of how good they are.
How to handle confrontations
1. You should always take into consideration the feelings of those you are talking too.
2. Always start with a whisper, then, if needed, be vocal and call them out.
3. Tell the guild master about your problems. It is not your job to discipline players.
How to fix "problem players"
If someone is not too good, then for goodness sakes, help them. You were like that once. I will agree that there are some players who are unable to learn and some who are not willing. My advice, Kick em. As for those willing to learn, then it is your job to help hem.
Ways to help
1. Websites
2. Class leaders
3. Friends who play that class
4. Patience
5. Be an example!
Edit: How to fix a group issue
There are often times where a person is put into the posistion of raid leader without any idea on what he or she should work on achieving. These are some things you, as a raid leader, should focus on.
1. Attitudes - With the right mindset any adversion can be overcome. Having everyone in your raid willing to wipe, without griping is something that I feel every guild should focus on. Having one person say "This cannot be done" effectivly ruins the excitement of downing new content. This is a key factor.
2. Type of guild - Make it know what type of guild your guild actually is. (hardcore, semi-hardcore, casual, ect..). Stressing what type of guild yours is when you recruit lets those new incoming members know what to expect from your guild. You as the raid leader have the power to change how your guild is percieved by how well you do. My current guild is a semi-hardcore guild, yet we strive to be our best with what we have.
3. Family atmosphere - Having everyone in your raid being comfortable while raiding with others is something which shows a strong sence of pride. It shows the idea of, "together we will succeed".
NOTES: There is no one way to fix no shows. Motivation, work ethic, ect...
There is nothing a raid leader can do, other than increase raid performance, and increase recruiting in order to achieve success.
It is up to you to make your own decisions because every decision is always different.
NOTE: Dealing with the day to day issues of failures in raids, no shows, problem players, canceled runs, can all be stressful. Being calm and respectful are the way to handle things.
There are two types of griping.
1. Officers - This is the hardest to handle. When your leadership expresses concerns about the recent or long term failures of raid or raiding, it is because you have not dealt with the issues involving these failures.
FIX
The first thing you should do is express the problem, and ask for advice. (from your leadership).
Second, go about the solution in which you belive will solve the problem.
If you have infact tried to solve these failures, and the leadership refuses to help, or decides they do not enjoy your presence, then my advice is to leave. There is nothing you can do other than your best to achieve success.
2. Members - Having members gripe about you is something no raid leader should tolerate. If your raids are going on time, successful, and fun, then there is no reason in which you should have anyone cause dissention amoung the ranks. Do not let anyone get the best of you.
FIX - You should let your guild master know, and have him announce at the begining of each raid that these actions will not be tolerated. Have him say what type of guild you are in, and that is what you try to be. Most griping comes down to the fact of progression. Letting your members know what type of guild they joined is key to not causeing this type of drama. If they leave over this issue, then it is their fault for joining in the first place.
There are times when you should know your limits. You, as good as you think you are, might just be bad. (No disrespect)
HERE IT IS AGAIN
IMPORTANT: You should never be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.
Guild relations
It is often up to the raid leader to recruit players. Having a good reputation helps. Be sure to be nice to everyone you meet. You might be better, but they might become just as good as you one day.
If your guild is not the best, then do the raids they are able to do. Once your guild's raid is finished then do one that is above your guilds skill level. Try to bring in as many of your top players as you can. this helps a core group become ready for these raids in the future.
Note: I personally did this for Naxx 25, Maly 10 and 25, We succeeded in doing these as a full guild run because we had slowly progressed enough players through pugs in order to achieve success.
How to Deal with stress
1. Build a team around you who you trust and who can some of the strain. No one is that angelic, patient and all-knowing to RL 100% by themselves - while during a raid you often need to be the one driving force and voice, it's awesome to have someone to take some of the strain or to nudge you quietly in a whisper if they sense you're getting stressed out. I'd probably even add to this that often it's a good idea to have a separate RL to GM and to recruitment person and to person who looks after the website - all with the aim of avoiding burnout.
2. Communicate ... communicate ... communicate - open lines of communication across all "levels" within guild are essential. I know in the middle of raids the numbers of whispers and channels a RL is tracking is enormous, but both inside and outside of raids it's vital to keep communication flowing in all directions - so often things get blown out of proportion because someone takes for granted that someone else has noticed the thing that's driving them mad and instead of saying something about it early they leave it, while you don't want guildies questioning your every decision (especially during raids) - good questions and concerns are healthy.
(Taken from Mr. Shortypop)
If you read a strategy to your raid word-for-word, it's going to not really sink in, in my experience. "Tanks take spike damage, I need you and you to stay on tank x so he doesn't die." is really so much better than saying "Now the boss will do Super Attack, this attack does 30,000 to 35,000 to a tank..."
Your common raider doesn't need to know the names of certain attacks, or their numerical value. They just need to know their job, and how to survive when something happens to them. Going in detail merely distracts them.
As an example, we were able to do Hard Mode Iron Council 25 man by merely explaining. "Kill the first 2 guys as normal. Phase 3, big guy. If you get the debuff, run into melee so you don't get another, or you'll die. When the debuff is off, get out of meele. You 3 healers stay in meele so you don't get the debuff, and heal those with the debuff."
That is literarly all I said on our first attempts, and we had 0 raid deaths (though a few tank mishaps)- and we're not anything special, we stand in fire like everyone else :P I have noticed a vast improvement in raid performance by giving the bare bones.
(Liongale)
EXAMPLE
In my current guild we have the raid leader who is a tank (Usually we have a fun roll off to see who tanks what)
Tanking situation = Done
A healer who is an officer, he decides what pally buffs to use for each pally, and who will heal what.
(The raid leader can change who is healing who based on what he feels will be more productive.)
Healing = Done
Usually we have someone else lead the shutoffs in another channel, or Mc's ect...
Special Stuff = done
As for Dps splits ect... We have a dps meter posted in O, and the raid leader tells people where to go.
DPS = Done
Having a group of hardworking officers is key to success. As Shorty mentioned, the effort should be spread out as not have a burned out raid leader. Communication is also key so people do not cause drama.
If you start to become burnt out, then please regard the following suggestion!
Have more than one RL, and rotate them every now and then. Your guild, situation and members will dictate how you will manage this. Raid Leading is not for the faint hearted, but all too often they burn out.
(Acheronia)
If anyone has anything to add, please feel free to post.
About me:
I have been on both sides of the tract. I have been a raid leader in an amazing guild that is decent in performance. I have also been in a top world guild, and have been the raid leader's fodder. I understand how it feels to be bossed around, and to boss people around.
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