GoD theory crafting:
(P = Pestilence)
#1 GoD + Virulence:
open with: IT > PS > OB > BS > P
main cycle part 1: OB > OB > OB
main cycle part 2: OB > OB > BS > P
A missed strike is ignored, because you can't wait with Pestilence
2 Cycle Total: 5xOB + BS + P
#2 GoD, no Virulence:
open with: IT > PS > BS > BS > OB
main cycle: OB > BS > P > OB
2 Cycle Total: 4xOB + 2xBS + 2xP
#3 no GoD, Virulence:
main cycle part 1: IT > PS > OB > BS > BS
main cycle part 2: OB > OB > OB
2 Cycle Total: 4xOB + 2xBS + IT + PS
#4 no GoD, no Virulence:
main cycle part 1: IT > PS > OB > BS > BS
main cycle part 2: IT > PS > OB > OB
2 Cycle total: 3x OB + 2x IT + 2xPS + 2xBS
Comparing GoD:
#1 vs #3
OB + failed strikes vs IT + PS + BS
Imo not worth the glyph.
#2 vs #4
OB vs 2xIT + 2xPS
Hardly worth it either.
Just cause I have numbers present:
Comparing Virulence:
#1 vs #2
OB vs BS
Worth 2 points
#3 vs #4
OB vs IT + PS
Same thing again.
That's all 2 disease rotations, as 1 disease rotation uses HB ofcourse
On AoE pulls I usually use:
Open: HB > IT > PS > P > BB > ERW > DnD > HB > BB
By then they're usually dead anyway, if not:
HB > OB > BB > P > Tab
Bookmarks