
Originally Posted by
TomHuxley
They've actually been pretty consistent about their definition of hybrids and the associated DPS tax since late in the beta period for Wrath. Classes that can only do DPS (rogues/mages/warlocks) are supposed to have a min/max spec and gear strategy that (with gear and talent being equal) puts them in the range of 5% ahead of the DPS of a min/maxed hybrid DPS spec (with equal skill/gear, etc.).
The idea is that otherwise pure DPS classes will disappear from raids (especially with the advent of dual spec) so there must be some advantage to bringing an excellent pure DPS player, yet the difference is supposed to be small enough that gear or skill advantages still results (for the most part) in the better hybrid player putting up equal or better numbers (in which case their utility will make it an easy pick). And you have to admit, the hybrid "tax" hasn't really stemmed the rising tide of hybrids in the game.
Notice in Orcstar's example that the numbers he uses have deltas waaaaaay larger than 5%. I'm not pointing that out to be pedantic, but because (according to GC) the difference between and equally skilled and talented lock and shammy both doing everything right should be more like 6500 DPS (shammy) and 6825 DPS (warlock). At that point someone may well pick the shammy for the heroism if they lack one in raid, and it certainly seems like a more skilled shammy DPS would be able to outdps a warlock who didn't have as good of gear, rotation polish, etc.
TBH this seems pretty fair to me. Now how well this has been implimented is a fair question, and the fact that the hyrbid tax is very clearly felt unevenly (spriests vs DKs) is a serious issue IMO.
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