
Originally Posted by
poomonkey
This seems like the only legitimate place to ask this question without being called an idiot or anything so...
I was wondering if socketing a Smooth Kings Amber (20 critical strike rating or, 0.44% crit) instead of an agility? I read somewhere that a feral druid should have no less than 60% crit if your planning on doing anything above Trial of the crusader 10. Currently I have 37% dodge (I've never found any articles about cat dodge that you need to maintain, so I am not sure if I am low. And I've never really thought of dodge as being a stat to look at seeing as I am always behind my target ripping its guts out.), 55.41% crit in cat form, and a bit over 100% armor penetration (I believe I am at 107.31% with my trinket and faerie fire both up, and 53.87 without).
I would be replacing 8 armor penetration gems (-11.44%).
Using the Smooth Kings Amber, my crit would go up to 58.93% (+3.52).
Using a Delicate Cardinal Ruby, my crit would be 57.49% crit (+2.08) with a dodge boost at 29.24% (+2.24).
I guess bottom line I want to know if the 1.46% crit loss is worth the 2.24% dodge gain?
I have Idol of Mutilation (+2.59 crit and 2.60% dodge), I didn't include this in my calculations, because I am in the process of figuring out if the Idol of the Crying Moon (3.16% crit and 3.22% dodge) is worth the 30 frost badges when other items may be better upgrades.
P.S. I know loosing the 11.44% armor pen would drop me below 100% arp, but in a raid I would be benefiting from a warriors sunder armor ability (still over arp cap, but cant really do much about that seeing as all my remaining arp is from gear).
Now..looking at the Herkuml War Token (6.07% haste), I was also wondering how big of a stat haste is for a feral druid, other than our auto attack, what does it effect?
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