Balance druid DPS is a phased cycle where priorities shift depending on the point in the cycle. For all intensive purposes, there are only two real phases, however because of the common mistakes people tend to make I explain four separate phases to point out those mistakes. For single target rotation it looks something like this when properly executed.
No-Eclipse Phase
Pre-Eclipse Phase
Eclipse Phase
Post-Eclipse Phase
The No-Eclipse Phase is just that, no Eclipse buff is active. During this phase is when you would execute the following:
- Critical raid cooldowns of Rebirth or Innervate or rebuffing after Rebirth.
- Raid debuff application if not present, Improved Faerie Fire.
- DPET cooldown priorities. Starfall is higher priority than Force of Nature even against a single target, however if there is less than half the cooldown time of Starfall until multiple targets will be available (less than 30 seconds to an event like adds spawning), Starfall should be saved for when multiple targets are present as it will double or more the damage.
- DoT renewals depending on WrathCalc optimal renewals. In two piece tier 9, Moonfire may be renewed each No-Eclipse phase, otherwise it is generally ideal to only renew the DoT which will buff your next Eclipse. If both DoTs are being renewed, the one which benefits the next Eclipse should be the one cast last (i.e. going into a Solar Eclipse you would cast Moonfire and then Insect Swarm) in order to assure it overlaps with the Eclipse as much as possible.
- Starfire or Wrath depending on which eclipse you are entering next.
The Pre-Eclipse phase is any spells at the start of an Eclipse that you would choose to cast instead of the buffed spell. Many balance druids will make the mistake of renewing DoTs at the start of an Eclipse. This is proven to be a DPS loss however. The Pre-Eclipse or start of Eclipse should be treated identically to the Eclipse phase. By making the mistake of casting other spells at the start of an Eclipse you effectively push spell casts that could have been buffed off the end of the Eclipse.
The Eclipse phase is simply the phase of your cycle where you do nothing but spam the buffed spell. Solar Eclipse you spam Wrath. Lunar Eclipse you spam Starfire. Simple as that. Casting anything else is a DPS loss.
The Post-Eclipse phase is the end of the Eclipse buff where the buff will expire before your next cast completes. Since you have to finish your cast in order for the buff to have its effect, casting an additional Wrath or Starfire at this point is the same as casting it without the buff because you will finish after the buff expires. Experienced balance druids will treat this phase identical to the No-Eclipse phase. This phase is basically only one spell cast, though in the case of a Lunar Eclipse it could be two instant casts (it is any time between 0 and the cast time of your buffed spell, i.e. if Starfire has a 1.8 second cast, it is between 0 and 1.8 seconds for a Lunar Eclipse). This is the ideal time for falling back on your No-Eclipse priorities such as cooldowns and DoT renewals. This also reduces the likelihood of you reentering an Eclipse immediately without getting these casts off.
General Rules
Starfall and Force of Nature should be used on cooldown at the first No-Eclipse/Post-Eclipse phase unless Starfall is being saved for an add spawn event within 30 seconds.
Moonfire can typically be renewed between any Eclipse because you will cast at least two Starfires when entering a Solar Eclipse (2/3 of your glyph benefit) because the first cast could enter Eclipse and the second cast was already in queue.
Only time when DoT clipping is acceptable is when an encounter mechanic will incapacitate you, such as Putricide's phase change on normal. If you know movement will be required soon, it is better to delay your DoT renewal until you move than to cast it at the normal time and again during the movement. If DoTs are already active consider renewing Improved Faerie Fire if the fight will last long or casting Typhoon while moving.
Some general exceptions to the rules.
When pre-potioning a fight, your pre-potion of choice is Potion of Wild Magic. You would take your potion, pop Starfall, Faerie Fire, Moonfire, and begin casting Starfire to enter a Solar Eclipse first since a Lunar Eclipse will not benefit from a Potion of Wild Magic. You take Potion of Wild Magic because it greatly improves your initial Starfall used. Potion of Speed will have significantly less benefit in a pre-potioning scenario. Under normal circumstances you would choose to enter a Lunar Eclipse first. Additionally in a not pre-potioning condition you may choose to open with Force of Nature given the targeting nature of the spell it is sometimes easier to cast it first.
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