
Originally Posted by
Masterkiller
You are sufficiently geared so that is not the problem. What is your cooldown rotation? Are healers providing any cooldowns as well? Your Death Strike is incredibly valuable if timed right as you can see below. Proper DS timing can make you much easier to heal and your health pool appear to be less spiky.
What healers need to do:
So first, tell a healer to watch the timer and they are responsible for topping tanks off just prior to the impale. 2nd make sure there is a healer winding up a big heal to land just after the impale. You might already have this I'm just cover thing basics.
What you can do:
Make sure diseases are up and time your death strike + rune tap RIGHT after the impale. I usually manipulate my rotation to make sure I have the necessary runes available. Here is a real example from my log Tuesday night. Usually they don't both crit like this but you can expect a DS to hit for ~8k and with VB up your rune tap for ~12k. You probably already know that too but posting for anyone that wants to see.
Example from my logs:
22:10:56.454 - Gormok the Impaler's hit Mkdk for 12038 damage.
22:10:56.481 - Zacknafane's Beacon of Light heals Mkdk for 8925 hitpoints.
22:10:57.070 - Gormok the Impaler's Impale hit Mkdk for 19498 damage.
22:10:58.115 - Mkdk's Death Strike heals Mkdk for 12321 hitpoints.
22:10:58.406 - Mkdk's Rune Tap heals Mkdk for 13636 hitpoints.
and then...
22:10:58.571 - Zacknafane's Beacon of Light heals Mkdk for 23901 hitpoints.
22:10:58.771 - Gormok the Impaler's hit Mkdk for 14039 damage.
In this log I had IBF and VB up as it was the 4th impale. ~2 seconds prior to my 2nd impale I pop Satrina trinket. ~2 seconds prior to 3rd stack I pop VB. ~2 seconds prior to 4th stack I pop IBF which provides VB and IBF for the 4th stack. This provides a double up on each impale between 2-4. I took a 5th stack with only IBF up and immediately receive a HoP.
So the total damage I took in that .6 seconds was 31.5k. This is the perfect example of the 1-2 punch that is usually what kills us. No one attack is going to kill us, it's the combination of impale + melee or impale tick (or melee + stomp if healers have snobolds or something). Regardless you should be able to take an impale + melee + 2 stack tick without using a cooldown.
Additionally, Zack's heal was the only inbound heal between the Impale/Melee and the following melee strike. If I had not self healed, the incoming damage would have been 45,450. Even 1 well timed Death Strike can make the difference between death or not.
So if you know what kills you, you only need to prepare for it and time your death strike or death strike + rune tap to line up with the impale timer. The incoming damage was 31.5k and my self healing was 29,597, a difference of ~2k damage. I usually adjust my rotation to make sure I have a death strike available for EVERY impale. It's a guaranteed 8k heal and 12k or more on crit. For this reason I think Blood DK's make an excellent choice for Gormok tanking.
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