I read the first page.. and some posters talking about avoidance.
I know avoidance isn't useless. I understand the theory behind avoidance making 2nd, 3rd, 4th, x number of strikes to have a less likely chance to hit you consecutively... but... isn't it a fact, that the 2nd, 3rd, and everything else, STILL has the exact same randomness as the 1st? If you have 60% avoidance, and you get hit, that next hit doesn't miraculously have a 70% chance to miss because you were hit by the first... it's still 60%.
So... that's where the argument falls flat on me. It's still random.
As for the armour trinket - I'm glad people have found it to be useful even over a similar level stam trinket for certain fights. I guess I was one of the ones who made the mistake of just relying on the stam trinkets after seeing they were more EH, but now I kinda wanna pick it up just because.
And the use on the glyph is really helpful, especially when used in conjunction with another dodge or parry use trinket. But... I really think the use effect on an armour trinket should be a health bonus, as it would compliment the armour provided more than.. well, dodging, would.
Bookmarks