Anyone else find themselves Parry-capped, but can't HIT the side of a barn?
I'm now at 14% Parry/Dodge reduction from Expertise (w/ no Expertise gems). But my Hit is only at 1.4%. There's pretty much no Hit gear in ToC, whereas in Ulduar, everything had Hit on it. *scratches head*
My thinking is... after the Dodge-cap, Expertise is still better than Hit point for point because of the reduction in boss Parry haste. And as far as threat, they are equal.
But every time I taunt, I have to be ready to quickly hit Mocking Blow, because my taunts get resisted ALL the time. It's annoying.
Anyway, I do carry a Hit-capped set (Ulduar Hit pieces) for when I am on interrupt duty or whatever, but for most bosses, I refuse to sacrifice EH to go back to old Ulduar gear with Hit on it.
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The only encounter I switch my gear for hit pieces is for LJ on 10s when I'm on interrupt duty by myself.
Other than that, I could care less about my hit in this raiding tier since threat is not a problem and I have never gotten a taunt resisted yet (lets hope I don't jinx myself here :P ).
I personally carry around stacks of glyphs, and for northrend beasts when I have to taunt I'll typically just glyph for it and call it good. Unless I forget to glyph for it then everyone gets all antsy when my taunt misses twice in a row and the tank before me gets 2 stacks instead of 3, lol.
[Today 09:38 AM] Reev: The older I get, the more I think those Greek philosophers were just annoying hipsters.
or instead of picking up every single upgrade thinkin its good for you, you can actually research out the items that drop, there are items in ToC/voa/vendor that do drop hit, you just have to find them
Wrynn's Legguards of Triumph - 53 hit (T9.5 legs)
Sabatons of the Lingering Vortex - 47 hit (heroic 10man ToC)
Saronite Swordbreakers - 38 hit (Crafted)
Blades of the Sable Cross - 22 hit (Vendor)
50 hit from gems
25 hit/crit enchant to weapon
40 hit (food buff)
= 275 hit.
Everything Else you can freely upgrade
it also helps to pick up the taunt glyph for taunt sensitive fights, and having a shadow priest for the 1% spell hit.
I think Blizz had a direction they wanted to go with when they came out with TotC gear and it was to balance new gear with old gear to get nice balance of threat/survival. This does however mean you have to sacrifice some nice ilvl upgrades just to keep hit gear.