I don't see how this is any different than the opposite misconception that when you gem or gear toward avoidance that you will be running around with 25k buffed HP and not be able to survive the most light of breezes without dying instantaniously.
Both are hyperbole, and neither make for very compelling arguments.
As for the "people use math too much" argument, well.. that's pretty weak, IMO. Blizzard balances based on math. The game's foundation and what determines what happens in our virtual world of raiding is based on math. Math determines every function of how the game operates and while common sense and experience play a major part in making a great tank, ignoring math for a tank doesn't make any more sense than ignoring math as a DPS class.
Yes, we could argue what 'feels' better, but that doesn't always offer compelling results. Many DPSers who ignore math will gravitate towards builds, gemmings, or gear that give them "big numbers", for instance, and probably feel like they do massive damage when, in reality, they have created a non-optimal scenario for themselves.
I think the simple fact that blizzard nerfed avoidance in order to lower the incoming hit sizes should be ample practical proof as to what the value of avoidance is.
People who match socket bonuses to gain more avoidance at a minor tradeoff of health lose nowhere near that. First, a number of the sockets will be blue anyhow, which will always get Stamina gems. Second, people matching bonuses almost always use 15 Stamina gems. Third, almost 80% of tanking socket bonuses nowadays are Stamina. Generally, you're talking about "losing" 6-9 Stamina for 10 Dodge or Defense Rating in 2/3rd of your sockets. That is generally going to be less than 1k health, even counting chest/shield enchants.
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