
Originally Posted by
Lulia
Stamina has a point at which it is no longer as effective. If the hits are so small compared to your stamina pool that you could take a string of hits and not die, THERE'S NO REASON TO PUT IN MORE STAMINA. Sure, it doesn't hurt to have it, but why ignore other stats for stamina, you're not getting as much value from it as you did before. It still has value, but not as much. Any of the math in this thread or other similar threads can show you that much.
Armor is only as valuable as it allows your healthpool to do its job. Once the hits are made small enough, via armor, it too loses its value. It's still got value, but not nearly as much.
That is where avoidance comes in. Avoidance becomes nice to have when the others are satisfied, because you begin to increase your chance to not take any damage at all. Not too shabby. When you're not constantly taking damage, your healers are free to take a breath, maybe throw an extra raid heal on someone so they don't die, etc... the avoidance allows you to live when a healer gets messed up for whatever reason (it happens) and you do get low, even in your awesome stamina pool, because you can last those few extra seconds that might make all the difference.
Then there's the fights in Icecrown where the boss specifically buffs upon hitting you. In those cases, avoidance is most certainly king because the more attacks you avoid the better control you have over the fight.
Neither one is truly king over the other. Admittedly, HP and EHP will always be a priority in their value, because the amount you can take in before the value starts to drop off is reasonably high, but it's not out of reach. If you reach it, it's silly to continue to try and stack stamina when you could be far more efficient by balancing yourself out.
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