Well i came up on this post and i thought i might just post my opinion on the subject. 10 mans are easier to get going than 25 mans and for a few fights easier. I am a tank that normally runs 10 mans not just because its easier, but because i can't run 25-mans(really bad computer). If 10 mans had the same gear then I would be able to progress to newer content. But, I also know that having the same gear for both 10 and 25 mans would really make the choice between 10 and 25 mans between the little extra challenge 25 mans have. More people would just run 10 man runs, leaving some guild members not to be able to raid all the time. there is supposed to be choice in running 25 mans with the incentive, the gear and the small gap of extra challenge, plus a chance for more people to run raids and have fun. A 10 mans incentive is the less time spent on getting a group together, but they can not have all members join in. I believe that the current gear system is good for now because people should be able to get rewards for allowing more raiders to gear up and have fun. As for hard modes, I can see that on some occasion 10 man hard modes might be harder then 25 man hard modes. but once again the same rule applies. More people get to see the content, and while one of blizzards motos was choice for this expansion, another one is that all players should see the content. That is why toc5h was put in. That is why the frozen hall dongeons will drop ilv232 items. They want more people to see the content, and more people see the content in 25 man guild raids. Blizzard thinks this should be rewarded which is why 25 mans drop better gear. the difficulty alone is to little of a difference to give better gear. thanks for listing to my 2 cents.