#1- I never made the claim that 25-man raids were "retardedly easy". You can pug both 10 and 25 normal modes right now. This doesn't point to either being significantly harder or easier.
#2- I don't get to cherry pick my top 10 raiders. We're a 10-man raiding guild, as I said. I'm lucky if I have 11 people online for raids. You're looking at 10s from the perspective of a 25 raider. From my perspective, I have 10 capable players who want to see the same content at the same difficulty without putting up with the negatives of a larger guild. Why does that imply that we need an easy mode with inferior rewards?
#3- I have to question your claim that 10s are easier just because your 10 best raiders can clear H ToC 10. You're clearly cherry picking your top performers, and I assume they're all using superior 25-man gear. Again, a dedicated 10-man guild doesn't have either of those luxuries.
#4- You're right, of course. Which items drop in your raid has nothing at all to do with what drops in my raid. Likewise, what drops in my raid has nothing to do with yours.
Let's drop the e-peen debate right here. Bliz didn't limit people to running one raid or the other. Some people want to run 25s with friends once in a while, or try a pug to see if they can get better gear, or help out their friends in their 10-man run. For every situation that's not an exclusive guild raid, we're in direct competition with others in different gear levels, despite the fact that we may be running the same content. In every one of those cases the 25-geared player has a clear advantage, whether they're a tank, dps, or healer. Do I need to remind everyone which stat every single pug uses to pick a MT?
So why make a distinction? It only creates an artificial separation between the two modes, on top of the actual difficulty of hard modes, and further prevents 10-man raiders from reaching the same potential as 25 raiders. Why does the desire to improve your character to the same potential as others have to be negatively labeled as e-peen? The entire PVE game (as well as PVP) is all about success through performance, and character stats play a significant part in that.
Finally, law90026: Please explain how equal raid loot, assuming balanced difficulty levels, caters strictly to my preference while the current system of greater rewards for 25s does NOT cater strictly to your choice/preference. Would it gear me up more quickly than you? Would it make raiding easier for me than for you? Would it allow me to exceed your performance in some way? Or would it just put us on equal ground, and in the process improve the pool of recruits for every raiding guild?