Originally Posted by

**WarTotem**
Personally, as a healer, I can tell you that regadless of effective damage reduction, whenever the numbers in both cases are close enough, go for armor. It's far easier for a healer to gauge your incoming damage when it's more stable than when it's fluctuating like hell. It also increases the chance of heals to atleast heal something, which is something that totally pisses me off personally. Perhaps it has no mathematical effect, but when I land 5 heals in a row that all totally overheal, I start to question the worth of spamming heals, which IS needed in worst case scenarios. In the end the game doesn't only have mathematical considerations, but also phsychological factors that make or break a boss fight.

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