Bug/Error reports:
* None reported
Planned improvements:
* Update in Cataclysm
Change Log:
V1.10:
* Updated Thunderclap, (Imp.) Revenge and the Vitality talent to reflect the changes in Patch 3.3.3
* Added ICC aura buff, increasing health and damage done by up to 30%
V1.09:
* Added Mocking Blow
* Separated Shield Slam damage while Shield Block is up
* Updated Shield Slam to post-3.3 changes (DR reduction + 30% extra threat)
* Updated Devastate to do 20% more damage
V1.08:
* Fixed Armor formula using the wrong level
* Added a Physical Damage Reduction buff for Shaman/Priest critical heal buffs (100% Uptime)
* Added the 'loss' of Block on avoidance once Unhittability is achieved.
* Added Burst Time stat values and HEP (Health Equivalence Points)
V1.07:
* Fixed Vitality working twice
* Fixed Flask of Stoneblood
* Fixed Blocking part of TankPoints numbers
* Added rough calculations on Instants for both TP and EH
* Added Mixology as option. This will automaticly scale the Elixirs/Flasks chosen to it's right number
V1.06:
* TankPoint & EH stat values added.
* Added Block to TankPoints.
* Added Armsman Enchant. (Parry Rating part not included)
V1.05:
* Added Defensive stats, talents and buffs
* Added new tab for damage intake numbers.
* Supports Icecrown Citadel (T10 bonus, Icewell Radiance)
* Changed Zip-file to contain both .ods and .xls versions
V1.04:
* Added Eternal Earthsiege Diamond choice
* Fixed innate threat always connecting
* Fixed Shockwave & Heroic Throw connect chances
V1.03:
* Added Elixirs and Flasks that have an effect on threat. To allow this all input stats are changed to ratings.
* Added 3 extra numbers on the Rotation page. These are rotation rage/sec cost, autoswing Rage and the total.
* Added Parry Haste Immunity check for bosses.
* Changed Shockwave to use melee hit chance. Thunderclap is still on spell hit chance though.
* Fixed Deep Wounds bonus on Cleave crits.
V1.02:
* Added dropdown menus for talents, glyphs, set bonuses and raid buffs.
* Fixed a ton of links that were missing or pointing to the wrong cell due to cut & paste work.
V1.01:
* Added raid buffs & debuffs, all stats to be entered are now paperdoll/armory stats.
* added WotLK set bonuses (all tier 2p bonuses).
* Fixed a reference error with Thunderclap.
General Conclusions:
* Glyph of Devastate gives anywhere from 5-15% extra overall threat.
* It's in fact so good it makes Devastate do more overall threat than Cleaving 2 targets and that for only ~1/2 the rage cost!
* The general priority is Shield Slam (SB) > (Imp) Revenge > Shield Slam > Devastate / cooldowns
* fast vs slow weapons with Deep Wounds is a minimal difference, especially if you don't have to keep up your own debuffs. Slow is better when at lower HS rates.




Reply With Quote


Bookmarks