It's possible to get a little more threat from your build by going 0/53/18 and picking up 3/3 Crusade, however from a quick look at your glyphs I have a suspicion that your biggest reason for low threat is your rotation.
Prot Paladins use a rotation commonly known as "969". The reason it is called such is because you alternate a spell that takes 9 seconds to cast again with one that takes 6. While Holy Shield and Consecration actually have an 8 second cooldown, it's 9 seconds before you can cast them again, due to Global Cooldowns etc. It doesn't matter which order you cast the spells in, as long as you're always going 9 then 6 then 9 then 6 on loop. Once you've been through each ability you'll be "locked in" to 969 as you'll just be pressing whatever's off cooldown.
So, for example:
As you can see, the entire rotation takes 18 seconds. Some people macro the whole thing, some people macro the 9 and 6 second parts seperately. I personally don't macro anything, but do whatever you find the easiest.Code:Time 9 Second 6 Second ==== ======== ======== 0 sec Holy Shield 1.5 sec Hammer of the Righteous 3 sec Judgement 4.5 sec Shield of Righteousness 6 sec Consecration 7.5 sec Hammer of the Righteous 9 sec Holy Shield 10.5 sec Shield of Righteousness 12 sec Judgement 13.5 sec Hammer of the Righteous 15 sec Consecration 16.5 sec Shield of Righteousness 18 sec Holy Shield
Now, the reason I could tell you weren't doing it correctly was your Glyph of Consecration. As you can now hopefully see, you're hitting buttons on every cooldown without there ever being a gap. By glyphing Consecration, you extend its cooldown to 10 seconds which means you cannot effectively do a 969 rotation (you'll have 1 second of dead time where you're not casting anything every 9 seconds). For the same reason, you only need 1/2 Improved Judgements in your talent spec as it being at 8 seconds offers no benefit to your rotation above being at 9 seconds, since you can cast it only once every 9 seconds.
If you're tanking Ulduar, I'd suggest taking Glyph of Judgement for added threat as Glyph of Hammer of the Righteous offers no threat benefit on single-target.
With your level of gear you really shouldn't need to be gemming for Strength to gain threat unless your DPS are all uber-geared (and even then you could argue that they should mitigate their own threat accordingly rather than ripping off you). If you continue to struggle then you could either pick up the Ret Libram or Darkmoon Card: Greatness for certain fights where your DPS will put out a lot of threat (Hodir Hard, Vezax) but your rotation will make more difference than any change to gems, enchants or gear really.
This is the talent build that I use: Talent Calculator - World of Warcraft
It is the highest threat against Demons, Undead, Humanoids and Beasts ("DUH mobs") and is only very slightly behind {5/5 SotP + 5/5 Reckoning} against other types. However, I personally still favour this even against "no-DUH" mobs because of the added utility Persuit of Justice and Vindication give you. Besides, Crusaders' Coliseum is almost exclusively DUH
Finally, if you're still tanking Naxx or if you want to make sure you're prepared for Icecrown, be sure to pick up the Glyph of Sense Undead (minor) for an extra 1% damage against Undead mobs as long as you remember to track Undead.
Hope that helps but feel free to ask if you need anything else. Good luck!![]()


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