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Thread: More Interesting Tank-Centered Graphics Effects...?

  1. #1
    Join Date
    Jan 2008
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    More Interesting Tank-Centered Graphics Effects...?

    Hey Everyone,

    Let's start with a few realizations. Interactions with mobs are probably 99% with the tank. Sure, melee dps & ranged dps do their thing but they're not really interacting with the boss mob.

    Second, World of Warcraft has taken an almost comic level of graphics. Like it or love it (I assume you don't hate it since you're playing the game) the graphics are cartoony. Personally, I love it. It's the best ever!

    With that in mind, why aren't there more tank-centered graphics effects? You could have a screen shake effect on a critical block. You could have some type of very slight slow mo on a critical shield slam. How about some more dust & maybe some rocks falling from the ceiling when a thunderclap shakes the room?

    Most other players wouldn't need to even see these things. It could be tank only effects. Maybe there would be a toggle effect for other players to enjoy what it's like to be a tank.
    Last edited by Krumgork; 09-14-2009 at 06:32 AM.
    "Feel the fury of the mountain!" ~ King Magni Bronzebeard, Lord of Ironforge

  2. #2
    I want to see my character actually block/dodge/parry a sword attack from any 100ft beast....

  3. #3
    Join Date
    Jan 2008
    Location
    Great Lakes, IL
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    Are you referring to the real world impossibility of blocking a swing from something the size of Godzilla swinging a 100 ton warhammer?

    If so, then I would think the entire fantasy genre would be against your realistic ideals.
    "Feel the fury of the mountain!" ~ King Magni Bronzebeard, Lord of Ironforge

  4. #4
    Join Date
    Aug 2008
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    1,405
    The speed at which stuff attacks and you attack stuff makes it impossible to show both your attacks and the boss' attacks' animations without having them interact internally. Currently you either attack or dodge, never dodge while attacking like it usually happens.

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