It'd work but I don't like tank specs which do not have Imp icy touch, since you can reliably apply that haste-debuff even if everyone else has run off to kill something else.
Talent Calculator - World of Warcraft
I was wondering about toying with this spec for a more TPS based spec. Any thoughts on it?
It'd work but I don't like tank specs which do not have Imp icy touch, since you can reliably apply that haste-debuff even if everyone else has run off to kill something else.
The DK tank site: pwnwear.com.
agreed. I never forgo 3/3 in imp. IT.
and no death rune mastery? I suppose that's viable, but part of the appeal of blood, i always felt, was the ability to have 4 death runes on your plate on the 2nd stretch of your rotation. i'm not sure if 4/5 necrosis makes up for the utility of a 4-death rune rotation.
Yeah I was playing with it last couple of nights. It really was only on average a 200-400 TPS increase. Next up I was going to try the Death rune mastery. I am still fairly new to DK tanking and loving the blood spec. I gave DW tanking a try but in the end I still like the survival of Blood tanking. Maybe with 3.2.2 it will be better Runic strike affected by both weapons.
Thanks for the imput though
You don't need Scent of Blood unless you are overdumping Death Coils. Subversion and Death Rune Mastery are primo threat talents, Heart Strike / Rune Strike are the bread and butter of blood TPS. Drop Imp. Death and Decay for Imp. Death Coil, especially with Morbidity and Sudden Death.
Talent Calculator - World of Warcraft
Is maximum threat with very little missed survivability, and is perfectly fine for virtually everything in the game.
Rotation is simple - ds - ps - it - hs - hs - hs - hs - empower - hs - hs - ds - ps - it on the opener, and then repeat sans empower, with Rune Strikes in between.
yeah that's what i was thinking too. picking up sudden doom with a HS x6 rotation cycle would generate more threat over time than morbidity would on it's own. that extra DC is instant too, no work involved. very nice talent.
if threat is your main concern with a blood tanking build, then I approve of Edge's build. drop blood tap and SoB, fill out necrosis, and get death rune mastery and sudden doom.
Last edited by lyd; 09-11-2009 at 07:29 AM.
Guys, that's more like a dps build than a tank build!
It'd be a sad day in tanking if you had to give up that many survival talents like in Edge's build.
The DK tank site: pwnwear.com.
lol, I would never take that build personally. but if he REALLY wants to maximize threat...
and it doesn't have Imp Rune Tap either...
The DK tank site: pwnwear.com.
I would think the opposite would be true, as our health increases, imp RT heals for more and produces more threat. But some DKs leave it out because they don't like having yet another reactive ability or aren't fast enough to make use of it.
You, from your posts, but a much higher priority on threat. I'd not extend that to a blanket comment of 'most high end' folks, however.
Ultimately the question is what you need. If you're not threat capping a raid or pushing DPS timers, hard modes and/or enrages, Imp Rune Tap is very useful. On the other hand, if all you care about is maximizing threat, IRT is a talent set you can forego. I personally find the reactivity of a 10k self heal to be more useful, based on where my raid groups' progression.
Nothing to do with personal preference, more of a study of what other DK's are speccing. ToC 25 has 2 fights that can ultimately result in tank death, N.Beasts and Anubarak.
On Anub you are either a tank that is picking up fresh mobs on a tight DPS timer and don't have the runes to waste on predictable damage, or going to die solely in a melee/swarm/ice slash, in which case you can't use abilities regardless.
For beasts, the same is virtually true. If you die to Gormakk you probably improperly used cooldowns and were instantly gibbed, if you die to Icehowl you died in a melee/ferocious butt combo and couldnt use blood tap either way.
It's really easy to get high healing numbers with DS and tap, but it's a lot harder to use it in a way that's effective, especially considering the 4 point investment.
Edit - for 10 mans, for Ulduar, for lower RDPS requirement fights, it certainly has its uses, I'm not arguing that. I just refuse to throw it in the same category as vamp blood or imp. icy touch when people talk about survivability cooldowns
Interesting spec, but as stated above, Scent of Blood will not be a big value, and generally speaking if you're focusing on Blood, Subversion and DRM used to spam the daylights out of HS will make for major threat value.
Imp Rune Tap would be the last of the three Survival talents you take (the other two being Spell Deflection and WotN) but you could easily make an argument for one of the other two instead. My point is, however, if you want a threat oriented spec, you can drop one or two of those three to actually fully realize the beastly synergy of Blood.
What level of raiding are we talking about tanking that you want to use this spec for?
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
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I can see where Edgewalker is coming from. at the edge of end-game progression, you can get bosses pounding you for 25k-30k at a time. a 10k rune tap seems paltry at best when you're relying on your healers to constantly bomb you back to full health anyway.
i used to swear by it to the point where I gave up some dodge from talents to spec into it from a deep frost build. I eventually gave it up because I couldn't justify spec'ing that many points in blood once the SoB change went through and I started taking that instead. but pre toc-heroic content I did find it quite useful.
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
-----------------------------------------
Because that's simply not how it works in 25 man heroics, which is what we are both talking about. You can't sit around with a blood rune and wait for the right time to use it (if you CAN use it, since the most dangerous bosses stun), and you are getting constantly spammed uncancelled heals regardless so haphazardly using it is generally a waste.
If Rune Tap didnt cost a blood rune this would be a totally different conversation, but it does.
I could see limited application of it in a few situations.
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