yeah, another video by Aliena. love her
Ok i have said this befor if you find this useful but the best way to prevent whirling strike is have the tank get his back against the wall while he tanks icehowl. This way he will not be knocked back and icehowl will never get a chance to hit range.
Thank you for this video Aliena. I am just wondering if it is possible to avoid getting the paralytic toxin altogether. I have noticed that due to the increased damage, it is extremely hard to run close enough to the Dreadscale tank to drop the debuff without dying in the process. I have a terrible time with this problem due to the distance that I must maintain from other raid members, and I have died while running toward the tank (who has also died because I was running and not healing). As a resto shaman I must remain still long enough to cast my bigger spells so if it is possible to just avoid the toxin in the first place that would be amazing.
Hey, I was wondering how you deal with the stacking buff on Gormok from the snobols? It seems to be a huge problem for us and we just can't heal it trough. Had the same in 10 man but after we luckely got trough phase 1 we didn't had any real problems.
So I was wondering if there is any way to remove the buff.
Also keep up the good work and thanks in advance,
Been having a lot of trouble with this encounter on 25man.
On 10man it was much more simple for both DPS, healing, positioning wise.
We get P1 with about 1Mil HP left when the worms enter the arena, so we burn him down quickly. We also avoid on DPSing the adds that are on the melee, just keep dots running on them, attacked such as Heart Strike and Cleave will dmg them as well. We finish them off when P2 starts.
The trouble comes on P2, we waste about 10-15 sec trying to find a spot (as ranged) that is in range of the worm and out of range of everyone else.
After everyone are positioned we start getting the poision debuff on several targets, and unless you are about 15 yards from the tank with the fire debuff you will probably be stunned. No matter how fast you react. If a ranged that is about 30 yards of the tank gets it he's dead meat. We tryed using BL to get the worms down before P3 but all the time with positioning and constant moving i really dont see how its possible. Sometimes we get poison debuff without a fire debuff. so there is nothing to do be get stunned. Im really lost here, seen this fight from a Tank POV would be better with all do respect.
Just a quick question for those that may be able to help. My guild currently only runs 10 man content, we occasionally pick up a 25 man ulduar pug but predominantly only have access to the t8.5 items through tokens or VoA. We cleared the new bosses in ToC when they unlocked every wednesday night (and with exception of the champions) typically have everything down to a 1-2 shot. We don't have much in the way of Ulduar hard mode gear as we are still working on Yogg due to some roster issues. We decided however to go into 10 man TogC this weekend and give it a few go's. We currently have 1 warrior MT, DK OT, 3 Healers (Disc priest, Paladin and a Shaman) 2 rogues, a ret pally, Boomkin lock / hunter depending on who is free (last night we took the boomkin insead of the lock).
We found that even with 2 stacks of impale we were losing tanks fairly quickly, our best attempt was getting to phase 2 but gormok still had 50% health left. Both myself and the other melee classes are currently DPSing the snobolds as it takes quite a while for just two of our ranged to get them down, so resultantly even if we get to phase 2 it's a wipe.
Should we be keeping our melee on gormok at all times and letting the ranged burn down the adds as they pop up?
Also just wanted to point out I don't know if it was hotfixed in normal mode too but Gormok is NOT disarmable in heroic, whereas he was for us in regular last week.
May I inquire the amount of healers you run with for the heroic beasts? I can't find any info about your raid setup for your video and my eyes can't see the grid too well
What would be a great 10 man make up for this? What kind of and how many tanks, what type and how many healers, and any specific DPS classes needed? My group currently runs with a Warrior and Pally Tank, Priest and Druid Healer, and Dps consists of 3 mages, a elemental shaman, a DK, and a shadow priest. Any suggestions on the group make up?
Quite a lot of stuff in one big ramble there Meteorius. Here's a few answers:
- You can't disarm him in heroic mode
- Impale hits harder and harder over the course of the fight because of Rising Anger, the buff gormokk gets when he throws off a snowbold. The dot, while a big factor in tank deaths, is not the only thing you need to be thinking about, but the impale hit itself. Going to 4 stacks is risky, but you can mitigate that risk with good coordination of cooldowns. "whatever works best for you"
- Going with 2 healers is risky in 10 man. If one of them gets a snowbold it's very bad. Going with 3 is a safer option.
- Fire is hot. Don't stand in fire.
We were doing some experimental attempts at heroic 25 man last night (not a good attendance night unfortunately, and the disconnect boss decided to join in too). We found going with 3 tanks we could get a very stable rotation and consistantly get to phase 2 with no tank deaths, but we are worried that the overhead of 3 tanks will screw us over in phase 3.
Yea, sorry for the ramble and tons of questions, lol. I just need to get my group up to speed for this raid and can use all the advice I can get :-D
Raiding is Hard. Sometimes there's fire. Don't stand in the fire.
Read my blog http://bigshinyshield.blogspot.com...or don't.
We've done fairly well on Uld hardmodes 10 and 25, and on toc 10H but for some reason are having a frustrating time on Northrend Beasts H25. We are getting thru gormok using heroism and have no snobolds up when Acidmaw and Dreadscale activate. The first part of the worm fight seems to go pretty well with 6 heals and 3 tanks we just have the tank getting burning bile run the debuff to ppl with toxin. It seems to work okay, although there is some disagreement still with how we do this. (IE is it better to run the aoe thru the raid to clear toxin off people, or should the tank move to a position outside the raid but behind the melee so ppl can still run to him and not have to be infront of the boss to clear their own debuffs?) either way we are mostly fine until the submerge and then everything goes straight to hell.
I believe that ppl just dont know where to be when the worms re-emerge. They dont want to grp up too much and dont want to be infront of the boss, that much we know. Nevertheless it seems like we STILL have ppl clumping up in the transition, and healers unprepared for the tanks to pick their targets back up. Id like to know if there is any predictability to where the worms will re-emerge so that our raid can be more or less in position, spread out and ready to go as soon as possible. Most of the time we have deaths due to mass burning bile, or an immediate tank death upon pick up.