Er. Are people mis-understanding weapon normalization in this thread? The contribution from AP is normalized--the contribution from weapon damage is *not* normalized. So slower weapons do hit harder with normalized abilities, and faster weapons hit less hard—but not nearly as much as was the case before normalization was added.
Originally Posted by WarTotem
So the difference in damage between a fast and a slow weapon with a normalized ability might be (assuming attack power is the same), assuming 180 DPS for each of them:
Fast weapon (1.5s), 180 * 1.5 = 270
Slow weapon (2.6s), 180 * 2.6 = 468
That's a difference of 198 per hit, which is not insignificant. Let's assume 3300 AP, just to have a round number. 3300 AP is ~236 DPS. One-handed swords are normalized for 2.4 speed. So the damage from AP is 236 * 2.4 = ~566. So again:
Fast weapon (1.5s) = 180 * 1.5 + 236 * 2.4 = ~836
Slow weapon (2.6s) = 180 * 2.6 + 236 * 2.4 = ~1034
Still a difference of 198 per hit, which in this case adds up to about 19% of the larger hit. So yeah--it adds up.
For even slower weapons, it adds up even more—and that's why the normalization happened in the first place. Let's look at Whirlwind, with 232 weapon DPS, and 5000 AP:
Fast 2H weapon (3.1s) = 232 * 3.1 + 357 * 3.3 = ~1897
Slow 2H weapon (3.6s) = 232 * 3.6 + 357 * 3.3 = ~2013
A difference of only 116 damage, or only almost 6% of the total. That's because the difference between fast and slow is smaller. If we go back historically to the very fastest and very slowest ever:
Fastest 2H weapon (2.1s) = 232 * 2.1 + 357 * 3.3 = ~1665
Slowest 2H weapon (3.9s) = 232 * 3.9 + 357 * 3.3 = ~2083
A difference of 418 damage, or again like the 1H weapons about 20% of the max value. Now, what would the difference be if it wasn't normalized?
Fastest 2H weapon (2.1s) = (232 + 357) * 2.1 = ~1237
Fast 2H weapon (3.1s) = (232 + 357) * 3.1 = ~1826
Slow 2H weapon (3.6s) = (232 + 357) * 3.6 = ~2120
Slowest 2H weapon (3.9s) = (232 + 357) * 3.9 = ~2297
A difference of 1060 damage (46%!) between highest and lowest historical speed, and a difference of 294 damage (14%) between the current high-low range.
So anyway, yeah: normalization is there, but only on the AP part, not the base weapon damage part. This means there's a measurable difference in performance between fast and slow, but not as nearly overwhelming a difference as there once was. That normalization is definitely there in both Devastate and WW.
Learn to science and stop theorycrapping in its tracks.