If your guild is really progressing into hardmodes, I would really take your Effective Health into consideration overall. I would consider how an increase in your EH would asffect your ability to generate threat. +hit and + expertise are threat generation, and expertise helps reduce boss parrys, but when your getting hit for 22k that you block into 20k, you still need that health pool.
That said, two questions I would recommend..
1. Can you generate threat well enough with a loss to hit/expertise like you said, and gain the EH?
2. Or do you believe you can balance avoidance/threat generation with a lower EH?
This is basically how itemization works !!!![]()
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