You are, by all accounts and purposes, a welfare tank. That's just a fact - nothing you have comes from raiding any significant content. That doesn't mean you can't gear, spec, or play well (although it might be time to get serious if you really want to hone your skilles). Conquest gear is so high above the difficulty level of heroics, you could faceroll them and still do well in your gear. You don't want to be in heroics though, you say you want to raid, so it's good that you came to learn. Blizzard pretty clearly put a nearly full set of "welfare tanking" gear in the game between H TOC and the conquest/triumph badge availability for just this reason, so new tanks didn't have to endlessly farm content. You still need to spec, enchant, gem, and play well. That's where you should focus right now.
Let's start with your glyphs. Glyph of Divine Plea is not optional - it's 3% bonus mitigation to all sources of damage that stacks with everything Prot has. Swap it in. My personal preference is to drop the glyph of judgement because I like the AOE pickup threat from the extra HotR hit, but if your #1 concern is single target threat you can drop HotR.
On to your spec. It's... significantly suboptimal. Divinity has been shown time and time again to effectively be wasted points, because it mostly creates overheals that don't add to your survivability. Drop it completely. Divine Guardian is a very situational talent that is awesome if your'e usually your guild's offtank, but if you plan on maintanking with any regularity is somewhat useless - you won't get a chance to take advantage of it, and your sacred shield will usually be provided by a holy paladin. I prefer 2/2 imp hammer for the short interrupt, but your mileage may vary. Those two points are definitely personal preference.
Only one point in Spiritual Attunement is required to keep your mana up on 99% of content with sanctuary and divine plea, General Vezax being the notable exception. If you're maintanking Vezax on a regular basis, consider speccing back into 2/2, otherwise drop the point. Redoubt needs to be maxxed out - block value has a cap as a threat stat, but you're not near it yet, and it's a decent piece of mitigation too.
The five points you're dropping from divinity are going where they actually matter - into survival talents. Judgements of the Just is the same debuff as Thunderclap, one that massively reduces incoming boss damage. You need this. You can't count on a warrior tank to be putting it up. Take both points. Same with Vindication. This was changed in 3.2 to be equal to a fully talented Demoralizing Shout, a huge incoming damage debuff. Take both points of this too.
Finally, the threat stats. Your points for threat can either go into Seals of the Pure, like you have it now, or up to Conviction and 3/3 crusade. Point for point, Crusade is the most overall threat/damage if you're fighting mobs where the extra damage applies (Humanoids, Undead, Demons, Elementals). THis means in Naxx/ToC, virtually all bosses will be higher threat with Crusade. In Ulduar, Seals of the Pure is more threat. Spec based on which raids you intend to raid more often.
Enchants! Gems! You are significantly over the defense minimum of 540. That's not a BAD thing in any way - it still adds a lot of avoidance - but you might not want to gem 16 def gems anymore. Switch them for 8 defense/12 stam gems if you still want the socket bonus. Paladins MASSIVELY triple dip in stamina, gaining talented bonuses of 14% to overall stam, and bonuses from Touched by the Light and Ardent Defender based on stam. Stam stacking blindly isn't a wise gearing strategy, but point for point it's the best gemming available for a paladin. Make up your defense elsewhere - get 22 defense to chest instead of 10 stats, and ABSOLUTELY lose the nightmare tear. It's the same avoidance as a shifting dreadstone, but less survivability at the cost of a tiny bit of threat. You shouldn't have to gem for threat at your gear level. No more strength or expertise gems right now, especially since you're at the Dodge soft cap for expertise (26 with your glyph of vengeance up). Expertise is a very weak threat stat for paladins overall. If you want more threat (and I <3 threat, so I understand), enchant for Accuracy instead of the weapon chain.
Get your shoulders enchanted! I don't know if maybe you just upgraded them so you ahven't visited the Hodir rep guy (if so, grats! Those are well itemized, especially for a heroic drop), or if you don't have rep with hodir. If you don't have the rep... you need to start farming it. However, for 10k honor you can get the greater inscription of the gladiator in the time being, a 30 stam 15 resil enchant that I still frankly use because I love my effective health and have plenty of avoidance from gear. Most tanks will get better results though out of the exalted Hodir shoulder enchant.
Finally, last but certainly not least, I cannot stress enough how much you need to understand what a 969 rotation is. It's the crux of paladin tanking in Wrath, it's part of what makes us such smooth tanks, and it's what separates pally tanks people complain about from the ones that they love. If you know it, you love it already. If you don't, hit up some google and prepare to be amazed. It's pure awesome.
Sorry for the wall of text, but I like people who have their head in the right direction. You've obviously put a lot of effort into gearing towards being the best, and slacker tanks are no good for anyone. Keep it up.


Reply With Quote

Tried to Lock down the Druid while tryint to nuke the priest but we coudlnt get anything to work for us 
Bookmarks