Can't see your tank gear on armory currently, but the meters are hard to tell from the selected fights. Vezax is the best parser, but only 1 sample over 2 minutes. The only thing I saw was that you didn't use Rune Tap enough to warrant it in a build over other options. Also you should be able to squeeze out a little more heart strike damage, the % threat between glyphed RS and HS is generally a little closer. Blood Tap more after a fresh cycle, and make sure you aren't using DS when you should be HSing unless you are looking for a heal.
Overall though, your play looks fine *based on meters*.
The people you are running with are a little low on DPS for some of the encounters, especially the casters on Vezax.
ha ha ha DH, you're on Lethon? I grew up there...
As for your parse it looks fine, if I had to guess from the numbers you're not glyphed for Disease, you have Vamp Blood, DS, and RS? Also, do you not have Subversion, is that why I'm seeing such a very low crit rate on HS? Also, you seem to be WAY below hit cap if your specials have a very noticeable miss rate. Granted short fight, small sample size, but it's big enough to be substantial.
Edge, I know you're a threat monster, all about the threat, but as a personal choice I wouldn't waste Hysteria on myself. When I instead give it to the 6k+ dps kitteh to my right, that gives the raid substantially better value.
Manito, why do I suddenly feel like I'm talking to a wall?
HS will go up, I'm still hitting DS when I shouldn't (I raid lead and look around a lot, so sometimes I'm just hitting my DS and HS buttons to make sure something goes off).
For this parse I was way below hit cap (163), but I just got a stormedge so that should level itself out.
My group's DPSers is a totally different story - boomkin and rogue are fine but warrior, warlock, and fire mage are way below average for that entire parse (doing 3k after patch 3.2). I keep directing them to elitistjerks but I don't know what else to do that isn't handholding. Another day another thread perhaps.
For everything else it goes to cats or rogues or hunters depending on the encounter.
Ok, I'm not going to blow you off for insulting me again, instead, let's try a new angle.
On your parse what was the total threat done by RS and DS, absolute numbers and %'s. You can run your log through this parser to find out.
I'll paint you a picture of what each glyph can/is giving you, and we'll call it a day. If you actually want to understand what I'm talking about though, I recommend you go back a page and actually read what I wrote.
Why do I feel like you aren't good at illustrating points?
Heart Strike threat and Rune Strike threat are nearly identical with Subversion, MoM, and Rune Strike Glyph if you are well geared with a decent rotation. Subversion/MoM has the benefit on working equally as well for slow hitting bosses, spell casting bosses, and in situations the boss isn't attacking you (Icehowl, Casts, Jormungars, Jaraxxus... not a hard concept).
For instance, in our last logs I have of me, for Koralon the flame watcher (insanely slow attack speed, lots of casting) -
Heart Strike 116,524 241,596 25.6% of Threat
Rune Strike 44,171 137,370 14.5% of Threat
Threat Stats ( TPS : 7,835 ( 7,848 ))
For XT-002 (Static midrange melee swing) -
Heart Strike 536,565 978,589 25.0% of Threat
Rune Strike 343,687 1,068,874 27.3% of Threat
Threat Stats ( TPS : 8,461 ( 8,487 )
Those are at the highest recorded threat values for DK tanking, and are similar to my other bosses for those bosses.
Last edited by Edgewalker; 09-02-2009 at 02:17 PM.
You're amazing, great work!
Manito, I never said that 1 HS = 1 RS.
I said that my total overall HS threat is usually the same or higher than my total RS threat.
If you want to talk about trading threat for survival, then dropping Subversion for Spell Deflection is your choice. I was simply trying to correct your statement that Subversion was somehow a bad idea or a weak talent for a Blood tank. That couldn't be farther from the truth, and in fact (as I wrote a good 10 pages on above) Subversion ties into several other key talents in the Blood tree to support the whole Blood style of threat.
My question is: what is the highest "survivability build" putting at least 50 pts in blood?
My proposed answer is:
Glyphs included in the link. DRM included to better facilitate rune taps when needed.
If you move the 3 points you have in WotN to Morbidity, you have the same build as me :P
We discussed it earlier, WotN is a less then spectacular survival talent because of the internal cooldown on it, as well as the magnitude of the damage mitigation being reliant on HUGE, slow hits, making it situational.
IMO, the only thing situational about WotN is that it is more useful in raids, where you see larger hits, while 5-man content has significantly fewer massive hits.
I started as a frost tank but recently switched to blood after reading post after post talking about bloods cd's(vb) being so strong as well as the tps.
So here is my armoury link and spec The World of Warcraft Armory
I must say im having a hard time adjusting to the new playstyle.
I almost find the rotation awkward and it seems my incoming dmg is spiky.
AOE: So on the pull im doing it-ps-pess-bb then multiple hs's?
Single target: It-ps-hs-hs-ds-hs-hs?
Am i missing something in my build, gear or rotation or is it just going to be a matter of playing this build till it gets comfortable?
I also really wish people would stop comparing the value of WoTN to other talents citing the amount of DPS decrease you take.
Tanks rarely die from consistent DPS, they die from spikes. WoTN ameliorates SOME spike damage.
It's a nice raid talent, especially in ToC 25 Heroic or ToC 10 Heroic.
The WOTN argument has been fleshed out on these forums before. Everyone who doesn't take it cites the dismal numbers, and everyone who does take it mentions that it is extra survivability nonetheless. To add my two cents - blood tanks are some the easiest to heal, WOTN only makes it easier for my healers to handle spike damage (albeit not by much).