This encounter has had a major nerf. We have gone from wiping several times to get the the faction champs down, to one
shotting it every week, sometimes without even a single death. Thanks blizz, I realize that you don't want something to be impossile, but let's not get stupid. I enjoyed ToC because some of it was actually a bit of a challenge. ToC feels like a joke now.
Last night we did it on normal 25 again, though we had a bit of hard setup. but we no like it to kill the 2 aoe healers / raid healers, i mean by Druid / Priest / Shammy. last night we got a priest and shammy and a pally healer. So we put 1 warrior and 1 pally (me) on interupts on shammy and cc the pally most times. And just burned down the priest, then burn down shammy and then other dps and the interupters (me and warrior) switched to the pally healer to try and interupt most of his heals. this went ok.
But what we ( I ) found out is that having a prot pally or a ret pally using Seal of Justice ( the with the 2 second stun / Seal of Justice - Thottbot: World of Warcraft: ) this gave us so much more interupts that we (me warrior and 2 hunter pets) to burn down the pally to about 60-70% then we changed our tactic and burned down the pally before the remaining dps.
There is no "ctrl" on Fluxx his keyboard... Fluxx is always in control.
What is the Sap time at this fight?
Is like the other CC's (3sec) or its like PvP rules (10sec)?
Course, now we are stuck on faction champs on heroic. They pretty much focus fire and zerg people. It's nuts.
I was wondering. Has anyone heard of the strategy where if you have a hunter or a lock you have them send their pet(s) after the champions pet(s) if there is an opposing hunter or lock in order to tie up one of the healers? I remembering reading something about it, I just don’t remember where so that I may follow up on that strategy. From what I recall, one of the champion’s healers would devote themselves to keep the pet(s) alive.
Last edited by Shadowfire; 11-03-2009 at 01:01 PM.
Ok, thanks. Thought that may be the case.
It's actually better to have a dot class dot pets, if you really want to be efficient. The benefit of dot classes over a hunter on the pet assignment is that you not only draw occasional heals and hots, you also draw dispels. And since dispels are not interruptable as they are instant, you may draw dispels that were intended for your CC targets instead, as well as buy time.
I highly recommend dotting / putting pets on the pets. The healers seem to heal the target with the lowest total HP that is missing some hp, which is almost always a pet. Here's the healing done by target breakdown for our kill last night:
Thrakgar - healing done by actor:
Thrakgar 56588 100.0 %
Erin Misthoof - healing done by actor:
Cat 295600 80.2 %
Treant 54148 14.7 %
Zhaagrym 12690 3.4 %
Thrakgar 6268 1.7 %
Liandra Suncaller - healing done by actor:
Zhaagrym 1428330 42.4 %
Cat 845364 25.1 %
Erin Misthoof 205482 6.1 %
Thrakgar 183517 5.5 %
Ruj'kah 130080 3.9 %
Narrhok Steelbreaker 126079 3.7 %
Gorgrim Shadowcleave 120589 3.6 %
Harkzog 114203 3.4 %
Liandra Suncaller 112518 3.3 %
Treant 56247 1.7 %
Maz'dinah 42562 1.3 %
Kill order was Resto Shaman (Thrakgar) --> DK --> Resto Druid (Misthoof) --> melee --> ranged --> Holy Paladin (Suncaller)
World of Logs - Real Time Raid Analysis
We had an aff lock dotting both pets, a shaman flame shocking a pet, and a couple pets on their pets.
Hey nice video..i was looking at your UI..what is some of your Addons?