Recently ditched my warrior on Taiwan and am now leveling a DK for season 7 on the US servers. From what I hear, DK burst as unholy has gone down the drain, and are now relatively squishier than other classes, since most wear some PVE pieces for the set bonus, and resilience has been buffed - meaning classes that sit in full resil get a bigger benefit. I'm not really interested in PVPing as DW frost, which I've heard is pretty viable against cloth / leather teams... but is Unholy really as bad as people make it out to be?
The interesting thing is that with the changes from 3.2 the warriors stayed almost exactly where they were before (with a slight buff to AP through Armored to the Teeth) and it was the other classes that changed, which led to the idea of the warrior being overpowered. I will tell you that since I have changed my gear around to favor ArP I have found myself able to drop most any class in equal or similar gear to mine. However, if I went with the full STR route then every single melee dps class in the game was tearing me up. I couldn't kill them before they could kill me.
So while I can understand the sympathies that warrior damage is too high, it isn't that high unnecessarily. Before the patch it didn't matter what kind of gear the warrior was in, the DK was probably going to do more damage than the warrior. Now that the roles are reversed everyone wants to nerf warriors down
Yeah, I've just been lazy about regemming, but I've got Grim Toll in my gearset too, should've done it sooner =T
Totally felt the same way on this. I was honor capped when patch released and already decked out my tanking gear in epic gems from badges so I decided to pick up epic for my pvp set. When i was looking at it I remember how frustrated I had been getting with EVERY SINGLE CLASS in the game just trainwrecking me while I was in my STR gear. So I finally gave in and made all the epic cuts ArP and threw on my GT. I won't look back until they nerf ArP into the ground. It makes a world of difference.
I played a DK up to 58 and became insanely annoyed by how many darn abilities they had. And while Paladins seem to graceful blend there holy spells with their melee attacks, DKs just look sloppy.
I love what a Warrior is capable of pulling off with what abilities it has, when played properly. Not relying on pets, CCs, etc.
This is coming from an extreme DK hater though.
P.S nerf chains and Hungering Cold.
They don't have any more abilities than warriors really.
And I like being able to have some control over a fight vs. MS and hope something dies.
And I agree CoI/HC are too strong for a melee class.
On another note I tried DW frost yesterday. Just bought two maces but didn't enchant so I could try them out. It was ok but didn't really impress me enough to make the switch. I sold em back and got legs to complete my Furious set
I'll probably try the new "shadowfrost v2" spec that's being talked about on AJ/EJ sometime soon.
Buddy of mine just started rolling around in some BGs with DW frost. He picked up 2 of the furious maces with extra points he had laying around to see how it did. According to him there is alot of damage and pretty numbers flying around all over the place, but that he didn't feel it was as formidable as whatever the other spec was he was using (im not a DK, i dont keep up with these things).