Melee heavy comp
Our guild is renowned for being melee heavy. Yesterday was our first foray into ToC10 (we're a very young guild, and just catching up on the progression ladder) and we downed the beasties after a few attempts. However, when we got to Jaraxxus, we knew we had a problem. See if you can figure out as I just go over our raid comp--
Pally MT/healer (healed for this fight), Pally OT (tanked adds), Boomkin/bear (tanked Jaraxxus), 2 dps DKs, 1 Pally healer, 1 tree, 1 shammy healer, 1 lock, and 1 rogue.
Doing the math for who we had available to dps for this fight as our boomkin had to tank so our MT could help w/ heals, we were left w/ exactly 1 ranged dps.
Our shaman was in charge of purging, and that was working well. However, when infernals spawned, they took forever to get killed with only 1 ranged.
I can think of only 2 ways to fix this-- either recruit another ranged (which we are trying to do, but it won't happen by the next raid time), or have the DK's set up a macro to toss Deathcoils at the infernals. And possibly let them go beat on them as often as their anti-magic shell is up.
Any other suggestions?
Lady Raid Leader. Fear teh pally!
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