Given the above sounds interesting it only adds yet another cool down to our AoE arsenal. I'd rather see:
Improved Thunder Clap
- This leaves a damage DoT on the add dealing damage based on AP or BV
- This leaves an AoE effect on the ground where the Thunder Clap was made. This would lower the issue of being dependant on the 6 sec cool down.
- Possibly reduces the cool down of Thunder Clap slightly. This would lower the issue of being dependant on the 6 sec cool down.
- Possibly increases the damage of Thunder Clap slightly. The DoT would do this and primarily increase damage over time - i.e sustained AoE threat / damage vs high bursts.
- Should make TC crit like other spells. On average from a raid this week a TC crit is ≈60% more damage than a normal hit. Comparing to other spells revenge was 120% more damage, Shockwave was 100% more damage and Cleave was 120% more damage when criting. End-result would be about 7-8% more damage.
- Being directly hit by TC still gives the slowing swing debuff we have today
- Being hit by the AoE ground-effect leaves the damage-dot (i.e. we don't have an all-mighty pool of where we can apply our slowing-debuff)
The above buffs would however have to be relatively deep into the protection tree, say a tier 2-4 follow-up of Improved Thunder Clap (i.e. it would cost something like 4 talent points in total). Adding damage and threat with a DoT would put a limit to the amount of damage you can output esp. in terms of burst. TC had a much higher value in Wrath Beta but it showed we could run around tanking just using that which wasn't the intent. We also have to be careful buffing TC at a low tier level seing it could scale as a dps-warrior ability then as well (which when I think of it wouldn't be all bad but balancing it with the protection tree might be hard).
The second part would be an improved cleave for the protection tree. This could for instance replace puncture, be integrated into one-hand weapon specialization or even a follow up to this or something else. This should either be a direct boost to cleave damage but also a boost to the amount of cleave targets. This would give us the option of handling a low amount of mobs (4 or less) with out going crazy like today with tab-targeting. It should imo not be a 360° attack since we have TC for that.
All of the above would cost us some talents points but we already have one talent at least that we in my opinion pay to much for - one-hand weapon specialization. This could be reduced to 3/3 (as Pallies have it) given then we have to get more talents at Tier 6. This or these talents could be better AoE threat. They could also look into the quite week tier 4 talents we have (puncture is useless and improved spell reflect and disarm situational at best).


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I'd like to see an aoe ability as well, along the lines of:

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