I've just browsed through all 40 pages of this thread looking at UIs. What has hit me is how tukui is such a double edged sword. On one hand it has given us a really efficient and customizable UI and on the other hand it has lessened the originality and creativity of UIs. The earlier pages of this thread shows fairly distinct looking setups and some original art and designs but then there comes a point where the generic tukui arrangement starts taking over and there's less and less original designs. It feels like tukui has created a comfort zone for players with regards to their choice of UI and not many players are willing to step outside that comfort zone any more.
But Tukui is a great way to start learning LUA coding if you are willing to send the time learning and not just give up half way. There are many guides on the Tukui forums to help beginners to LUA. I learned a lot from the guides and even from reading the change logs on Tukz github. You can also get some great help on the forums.
There is only so much you can do with a UI when it comes to layout, which is the core of any UI. I felt fortunate to create something relatively original at the time I started mine.
Its not easy to keep creative when most of the original ideas have been spent. Tukui is popular because its easy to set up, default out of the box if you like it "as is". Easy works for a lot of people, spending hours configuring or altering a UI doesn't appeal to the masses.
But a some of us love it. Personally its kept me engaged in the game longer than just raiding ever would have on its own. Its a whole other game within the game.
I just don't have the drive to learn lua.
There is something so appealing about backhanding someone across the face with a shield.
Aye most the real original styles have already been done. Not a whole lot of styles left to really create, there is like a 1 in a million change that what someone could create these days is original.
As far as LUA goes, before LUA I tried many times to learn other coding languages but none of them stuck for me, but once I found Tukui back in 3.3.3a I started looking around and messed around with the coding in T10 and still to this day with T13, waiting for T14 which until Tukz can think of more features that could be added and still follow the bases of Tukui simply just being a complete rewrite of base Blizzard UI, T13 will be here for awhile since it's the most stable version to date![]()
Creative use of kgPanels.
Things like this http://elitistjerks.com/attachments/f32/a2277d1206678197-share_your_interface_read_first_post_no_really_rea d/wowscrnshot_022108_172439.jpg
an older Ryas ui, http://img403.imageshack.us/img403/3...7012205pu5.jpg this older Caith ui, and lots of TBC ui were prettied up with eePanels.
KgPanels is the the current equivalent. You can also use it to add custom textures to existing frames.
http://www.youtube.com/watch?v=q1e72KLtnDo&playnext=1&list=PLC7F3B15C28AB DF6E
is a decent tutorial video for doing this.
http://www.wowinterface.com/downloads/index.php?cid=17
Here's a bunch of texture packs you can download.
This is quite true.But Tukui is a great way to start learning LUA coding
This http://www.wowinterface.com/downloads/info14831-oUFSimple2.html
is a good oUF layout for learning LUA if you are inclined.
WoWScrnShot_090211_003645.jpg
grid expands neatly beneath the target frame. party frames are on the left side of the screen.
6/10 Map is a little big and the buttons are not neat. Not to crazy about your unit frames set up.
http://imageshack.us/photo/my-images/62/uiuiuiw.png/
Addons:
ardent defender
atlast loot
azcastbar
bartender
bigwigs
button facade
error filter
miks scrolling battle text
omen - bottom above bags
ora3
playerscore
posta
prat
sexy map
shadowed unit frames
simple tank frames
skada - above omen
tidy plates threat plates
tiptac
titan
I'll post an in combat version soon, without my desktop background. :X
7/10
People go to so much trouble configuring combat text, unit frames, action bars etc. to look awesome, and then use pretty much the stock settings on their damage meter and threat meter :/
Pyrea, what would you recommend for my damage and threat meters?
Changing the bar texture so that they are the same as your UF, sizing the bars, maybe reduce the clutter (do you really need to know the percentage of total damage someone did?), change the window's borders to go with the action bars, maybe change the location so that they fit in to the rest of the UI. That kind of thing.
For example my Omen and Skada have the same bar texture, bar height, text font and size, I also got shut of the Omen "pull aggro" bar for melee and ranged, and the threat percentage levels as I felt them unnecessary.
Doesn't that look so much better?
I would maybe make them about the same height as your chat frame for symmetry, perhaps make the bars bigger (you don't need to worry about any threat bars other than the top 5 player's threat, and you can scroll down in skada if you want to check further down than the top 5), you want to be able to see stuff at a glance, not have to squint at some bars that are 10 px high.
Don't forget to "lock" your Omen to get rid of the "column lines" in the middle of the window.
That look's very nice, I think I need to edit my UI as well again soon :/
This is mine atm:
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