
Originally Posted by
Insahnity
Speaking as a healer and a tank of all persuasions, here are some tips I'd like to add:
Learn the roles of healers and their strengths. There are single target healers and raid healers. Holydins and Disc priests are single target (tank) healers. Holy priests and druids are raid healeres. Resto shamans are MELEE raid healers, their targets need to be close for their chain heal to bounce around.
-Asking a priest to tank heal when holy or raid heal as disc is a great way to piss them off.
-Inadvertantly assigning a holydin to raid healing is an uh-oh, if they don't outright object.
-Assigning a resto shaman to raid heal casters spread everywhere is a no-no.
-Calling out a disc priest for low HPS is bad as most of their value is in absorbance which is not counted through recount (yet). May change in 3.2
-Praising a Holydin or holy priest for high HPS is bad. Most times, it's all overhealing. It irritates other healers.
-Druids have low overheals (and therefore low HPS) because their HoT's stop healing at full health, wasting a lot of real healing effort.
-If a tank dies, really examine if it is the healers fault or a top notch healer compensating for a poorly geared tank (and ultimately failing, because there is no substitute for good gear, most especially for tanks).
-For Raz in Nax, assuming priests can MC in the absence of hit gear is not good. No hit gear means they have never done this before. If they have taken the time to gather hit gear, then they may have done it before and have some clue (unless they enthusiastically volunteer to do it, then they are veterans). Go easy on them, unless they are tanks themselves on alts, their tanking skills will suck.
HPS is a MEANINGLESS stat. Assuming you understand this, please reinforce this as a raid leader if you hear people grumbling about somebody's HPS. The true measure of a healer is how many people they keep alive, especially in the face of stupidity such as high friendly fire or failed standing in fire/poison/void zone/etc. What HPS may indicate is:
-Too may healers on one tank (2 healers, one has high HPS, other has low HPS/high overheals)
-Insufficiently geared/unskilled (high HPS and tank still dies)
-Ninja AFK (low HPS spamming one heal and tank dies; CoH and Wild Growth are guilty parties)
-and so on.
For new healers, especially in heroics, nothing irritates healers more than chain pulling when they are OOM. Warriors, Bears and DKs are especially guilty, as they wish to retain rage/RP between pulls. Take the rage hit and wait for them to drink up, they probably need more gear to keep up your pace. Learn what their "acceptable mana" level is (half, 3/4, etc.). Efficient healers like Paladins and disc priests can go with less but will eventually need a healthy drinking period, while high regen classes like holy priests and druids may just need a quick second to get back up to a respectable range.
In raids, arrange healers with a resto shaman for mana tide. Make sure feral cats take the time to innervate healers, and aren't self absorbed in shining their DPS epeen (bears are excluded, an innervate or brez from a bear is a rare gift indeed). Insist that all non healing classes pitch in to debuff curing, including mages/druids decurse, shamans/priests purge/mass dispel, shamans drop cleansing totems, druids cure poison, priests cure diseases, priests/paladins dispel magic. Even if you clear an area, pay attention to the recount dispels count and encourage people to improve. Yes a healer can cure it, but it detracts from their ability to keep people alive, just as much as it detracts from your ability to keep threat or your top DPS. To say DPS or tanking is more important than healing is pigheaded. Share the load equally. If the healer cannot deal with it (priests with poison, druids with diseases, etc.) they will be forced to brute force heal it, and that is just not good for the raid if its not necessary.
And for the love of shiny epic loot, if you are a paladin, cleanse yourself. If you fall to a rune punch as a tankadin, I have no sympathy for you.
A bear who pre-HoT's himself before a pull is to be commended.
Some tanks (myself included) do forget they have cookies and pots. Train tanks to use them if they dont. A tank that frequently asks for cookies on normal pulls with no deaths is a healthy sign, unless their health bar spent most of its time below 35% on a non-gimmick fight.
A raid leader who doesn't have enough replenishment in the raid hurts the healers the most. Yet they silently suffer through this. Keep track of replenshment up time, and have providers increase the frequency of their relavent abilities, even if it lowers their personal DPS. Post 3.0 healer mana was talked about alot, and then forgotten, but it's still an issue for some.
As a tank, you DO have the right to the following:
-Request not to be pre-shielded or pre-hotted before pull. Shielding hurts paladins the most, as spiritual attunement requires damage. Supposedly bears and warriors still get rage for hits while shielded, but I haven't personally investigated this. Pre-hotting makes aoe pulls very difficult, as that ONE stray mob that didnt get hit will most assuredly head for the healer, irritating the tank.
-Request more frequent usage of Hand of Salvation from holydins. Only really good holydins bother to watch threat meter beyond their own personal threat, and HoS/HoP accordingly. I personally am very bad at this.
As a raid leader, you need to stomp on healers who stand in fire/poison/void zones quickly. While sometimes its plain lag or inattentation, most times its a sign that they are healbot/grid users and are too focused playing "whack-a-mole" healing. Unless you roll a healer and paly with grid/healbot, that last sentence may not make sense, but feel free to yell out to an offending healer who is know to use those addons to "Stop playing whack-a-mole and pay attention to the enviroment"
As a raid leader, consider downloading GrimReaper add on, and support your healers if they are not at fault.
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